Barbarian
Base Class: Barbarian

Some Barbarian's use their immense strength to overpower their foes. Not those who follow the way of the Blood. They delight in taking pain and become stronger by doing so.

 

Note: This is a work in progress in homage to the Dofus class Sacrier. Any feedback or suggestions are greatly appreciated.

Punishment

When you go into a rage and aren't using armor or a shield, you may choose to also activate a Punishment. Punishment's last for the duration of your rage and end early if you don armor or a shield.

Additionally, you can activate a Punishment on your turn as a bonus action.

You learn one type of Punishment and a special attack for that Punishment when you choose this subclass. You learn an additional Punishments and it's related attack at levels 6, 10, and 14.

Fast Punishment

For each 10 hp you lose while this Punishment is active, you gain +2 to your Dexterity Ability Score to a max Dexterity of 20. This bonus may not exceed your Constitution modifier X 2.

Smart Punishment

For each 10 hp you lose while this Punishment is active, you gain +2 to your Intelligence Ability Score to a max Intelligence of 20. This bonus may not exceed your Constitution modifier X 2.

Strong Punishment

For each 10 hp you lose while this Punishment is active, you gain +2 to your Strength Ability Score to a max Strength of 20. This bonus may not exceed your Constitution modifier X 2.

At level 20, the max Strength Ability Score, may not exceed 24.

Wise Punishment

For each 10 hp you lose while this Punishment is active, you gain +2 to your Wisdom Ability Score to a max Wisdom of 20. This bonus may not exceed your Constitution modifier X 2.

Punishment Attack

 You gain a new attack option when you take the Attack action. These Punishment Attacks count as a weapon attack for the purposes of maintaining rage.

You gain an additional Punishment attack at levels 6, 10, and 14.

Fast Assault

Make a melee weapon attack within 30ft that deals 1d8 + Dexterity Slashing Damage. You add your proficiency bonus to the hit roll for this attack. If you make this attack whether it hits or misses, you gain 5 movement speed and are treated as having used the disengage action. This attack benefits from reckless attack and the bonus damage from rage.

Smart Absorbtion

Make a melee weapon attack within 15ft that deals 1d6 + Intelligence Fire Damage. You add your proficiency bonus to the hit roll for this attack. If it hits, you heal your self for half of the damage it dealt. This attack benefits from reckless attack and the bonus damage from rage.

Strong Kick

Make a melee weapon attack within 5ft that deals 1d10 + Strength Bludgeoning Damage. You add your proficiency bonus to the hit roll for this attack. If it hits, the creature makes a Strength Saving Throw equal to 8 + your proficiency bonus + your Strength Bonus or falls prone. This attack benefits from reckless attack and the bonus damage from rage.

Wise Dissolution

Each creature within 5ft of you must make a Dexterity Saving throw equal to 8 + proficiency bonus +Wisdom or take 1D4 + Wisdom Cold Damage, taking half damage on a success. You gain health equal to half of the total damage dealt. This attack benefits from the bonus damage from rage. If you use reckless attack, you instead can choose which creatures within 5ft are affected by this attack.

Blood Empowerment

By empowering your blood, you gain access to new techniques that allow you to control the battlefield. As a bonus action while raging, you may activate your empowered blood techniques.

You gain one option when you choose this subclass and you receive an additional option at levels 6, 10, and 14. 

The DC for these abilities is equal to 8 + your proficiency bonus + your constitution modifier.

Attraction

As a bonus action, choose one creature within 15ft. That creature makes a Strength Save or is pulled 10ft towards you. These distances increase by 5 at levels 6, 10, and 14.

Life Transfer

As a bonus action, you take 1d4 + Constitution Necrotic Damage that can't be resisted or ignored. You choose one ally with 30ft to gain an amount of health equal to the damage you take. This damage doesn't count towards your Punishment HP Loss.

At level 6, 10, and 14, this amount increases by 1d4.

Sacrifice

As a bonus action, choose one creature within 15ft. As long as you are within 15ft of the creature, the first time it takes damage before the start of your next turn, you take half of the damage that they would have taken (the chosen creature still takes half) and the damage you take from this cannot be resisted or ignored. 

The ranges for this ability increase at levels 6, 10, and 14.

 

Transposition

As a bonus action, choose one creature within 15ft. That creature must make a Charisma Saving throw and on a fail, you and the creature swap locations. A willing creature may choose to fail the save.

This distance increases by 5 at levels 6, 10, and 14.

Bloody Strikes

Starting at level 6, your Punishment Attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

In addition, these attacks gain a +1 bonus to their hit rolls and their damage rolls. This bonus increases by 1 at levels 10 and 14.

Vital Punish

Your HP increases by 1 for each level in the Barbarian Class.

In addition, whenever you use reckless attack, you gain temporary HP equal to your Constitution modifier until the start of your next turn. This Temporary HP counts towards your Punishment HP loss.

Blood Thirst

You gain a bonus to your Constitution Score of 2 and your Maximum Constitution Score increases by 2 to a Maximum of 22. Additionally you can maintain the effects of one Punishment at all times.

When you reach level 20 in this class, your Constitution Score increases by 4 and your Maximum Constitution increases by another 4 to a Maximum of 26.

Healthy Constitution

While you are not benefiting from a Punishment, you can add your Constitution Score to any ability check you make. You can do this before or after you roll but not after you know whether the roll was successful or not.

You can do this a number of times equal to your proficiency bonus per long rest.

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