Base Class: Wizard
You study the strange influence of the far realm or other realms of insanity.The magic you practice is strange and alien and brims with power even you understand not.Overtime, your body warps from the influence of the lands you study as does your mind as it tries to comprehend what lies beyond.
insane protection
Starting at 2nd level,you gain resistance to psychic damage and if you have any levels of stress your effective number of stress levels are reduced by 1.
incoherent power
At 3rd level,your magic taps into the far realm and you can use the realm to fuel it at the risk of seeing the horrors that lurk there.As part of casting a spell of 5th level or lower you can make a wisdom save (dc of your spell save dc plus the level of the spell) on a success you do not expend a spell slot casting the spell.On a failure you gain levels of stress equal to the level of the cast spell (stress levels are explained in a document you can find in the comments).
warped body
Beginning at 6th level,your body has been warped and twisted by the far realm.You learn the alter self spell and can cast it without a spell slot a number of times per day equal to your proficiency bonus.While you have stress levels you can choose a number of stress levels you wish to remove and take 2d8 psychic damage per removed level if, you are not reduced to 0hp you lose the chosen stress levels.
broken body,broken mind
starting at 10th level,you stress levels are 2 lower then normal and when would cast alter self you can cast it as an bonus action ,as your body and mind twist from the influence of the far realm.
clay body
At 14th level,Your body has become entirely warped,you can cast alter self at will and treat as a non concentration spell for the purpose of casting it with other concentration spells.You also have +2 ac while under the effects of alter self.
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4/6/2021 1:40:32 AM
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