Barbarian
Base Class: Barbarian

Your thirst for battle drives you to grand heights of power. Allowing every defeated enemy to bolster your own prowess in combat.

Bloodlust

While raging you enter a state of profound bloodlust. Each foe felled making you stronger.

When in rage, any creature defeated by you, or critical strike dealt by you, grants a "Bloodlust Token". Your Bloodlust Tokens cannot Exceed your proficiency bonus. Each Token increases your attack and damge roles with melee weapons by +1. (The amount of bloodlust you gain per enemy defeated, or critical strike increases to +2 when your health at {{maxhp/2}}) All benefits end when rage subsides.

Blood Rush

When you end your turn within 30 ft of an enemy, you can you your reaction to charge them. If you move at least 15 feet as part of this reaction you can attempt to knock the creature prone with a contested Athletics Vs Athletics/Acrobatics check check. (Provided the creature is no more than one size category larger than you.)

Bloody Roar

When you reach maximum Bloodlust, you can use your reaction to expend 3 points of bloodlust and let out a bloodcurdling roar. All creatures hostile towards you within 30 ft must make a Wisdom save, or be frightened of you. (Hostile creatures within 5 ft you have disadvantage on their saves) While frightened this way their movement is halved *As their legs tremble with fear* you also gain advantage on all attacks against creatures frightened this way. (All other rules for frightened remain the same)

Blood Trance

When raging you can use your action to enter Blood Trance. The Trance ends only when your rage subsides, or you are incapacitated. While in Trance strange crimson markings begin to cover your body. you gain the following benefits.
• Once per turn when you hit a creature you can sacrifice your own life force to strengthen the blow. Expend 2 of your hit dice, and role your weapons damage dice again. Adding it to the total damage
• During Blood Trance you can use your bonus action to transfer “Bloodlust Tokens” into hit dice. Using your thirst for combat to bolster yourself. For every 2 Bloodlust Tokens spent, you gain 1 hit dice.
• If you choose to expend your final hit dice on an attack and have max bloodlust, the creature must succeed on a constitution saving throw or take take Necrotic equal to your max hp, or half as much on a success (The Necrotic damage is not increased on a critical Strike), as well as the damage you normally deal.

Blood Curse

(Immediately after your hit dice reach 0 you are killed, and hexed. This hex prevents you from being resurrected by any means, and can only be removed by a wish spell.)

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2021 9:57:50 PM
3
1
0.1
Coming Soon
4/6/2021 10:11:05 PM
5
1
0.2
Coming Soon

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