Fighter
Base Class: Fighter

This Homebrew is experimental. Its ability to balance with official content is unknown, terminology and wording may be misleading, and it may be updated suddenly. Consult your DM before using as a player, consider its effects on your campaign before using as a DM. Comments and advice on this Homebrew are welcome and requested.

 Dragon Knights are those Fighters that either emulate the natural abilities of dragons, or gain a measure of their power through a connection to them.

Draconic Aspect

When you take this archetype at 3rd level, select the color of dragon that you either gain your powers from or are emulating. This selection determines the damage type, area, and save of your Breath Weapon Feature, as well as the damage type that you gain resistance to. The damage type and Breath Weapon area for each color are shown below.

Draconic Source
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

In addition, you learn the Draconic language.

Black

Your damage type is Acid, and your Breath Weapon is a 5-foot wide by 30-foot long line (Dex. save). The area increases to a 5-foot wide by 60-foot long line at 18th level.

Blue

Your damage type is Lightning, and your breath weapon is a 5-foot wide by 30-foot long line (Dex. save). The area increases to a 5-foot wide by 60-foot long line at 18th level.

Brass

Your damage type is Fire, and your breath weapon is a 5-foot wide by 30-foot long line (Dex. save). The area increases to a 5-foot wide by 60-foot long line at 18th level.

Bronze

Your damage type is Lightning, and your breath weapon is a 5-foot wide by 30-foot long line (Dex. save). The area increases to a 5-foot wide by 60-foot long line at 18th level.

Copper

Your damage type is Acid, and your breath weapon is a 5-foot wide by 30-foot long line (Dex. save). The area increases to a 5-foot wide by 60-foot long line at 18th level.

Gold

Your damage type is Fire, and your breath weapon is a 15-foot cone (Dex. save). The area increases to a 30-foot cone at 18th level.

Green

Your damage type is Poison, and your breath weapon is a 15-foot cone (Con. save). The area increases to a 30-foot cone at 18th level.

Red

Your damage type is Fire, and your breath weapon is a 15-foot cone (Dex. save). The area increases to a 30-foot cone at 18th level.

Silver

Your damage type is Cold, and your breath weapon is a 15-foot cone (Con. save). The area increases to a 30-foot cone at 18th level.

White

Your damage type is Cold, and your breath weapon is a 15-foot cone (Con. save). The area increases to a 30-foot cone at 18th level.

Damage Resistance

You have resistance to the damage type associated with your draconic aspect.

Breath Weapon

You can use your action to exhale destructive energy. Your Draconic Aspect determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic Aspect. The DC for this saving throw equals 8 + your Charisma  modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level Fighter, 4d6 at 10th level Fighter, and 5d6 at 15th level Fighter. You can use your Breath Weapon a number of times equal to your Constitution modifier, you regain all uses when you take a long rest.

When you reach 18th level in this class, the area of your Breath Weapon increases. If your Breath Weapon is a 5-foot wide by 30-foot long line, it becomes a 5-foot wide by 60-foot long line. If your Breath Weapon is a 15-foot cone, it becomes a 30-foot cone.

Wing and Scale

At 7th level, you begin to become just a little bit more dragon-like. You gain the following benefits:

Wing. As a bonus action you can generate wings of energy on your back. These wings are composed of the same energy as the damage type of and the same color as your Draconic Aspect. You have flying movement equal to your regular movement until the beginning of your next turn. You can maintain this by immediately using this bonus action at the beginning of your next turn. You can use this bonus action a number of times equal to your Proficiency bonus, you regain all uses after taking a short or long rest.

Scale. Your skin begins growing dragon-like scales of the color of your Draconic Aspect. You gain a +1 bonus to Armor Class.

Frightful Presence

At 10th level, as an Action, or replacing one of your attacks when you make the Attack Action, you can emulate a dragon's frightful presence. A target a creature within 120 feet of you, and aware of you. That creature must succeed on a Wisdom saving throw (DC 8 + your proficiency + your Charisma modifier) or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Frightful Presence for the next 24 hours.

Creatures of a CR or level equal to, or greater than your fighter levels are immune to this effect.

Drake Blade

At 15th level, when you make a successful attack with a melee weapon attack, you may expend a use of your Breath Weapon to wreath your weapon in the energy of your Draconic Aspect as you strike your foe. In addition the the damage that your attack would normally do, you also deal the damage amount and type of your Breath Weapon to the target.

You may not use this feature twice in the same turn.

Wyrm Resurgance

Starting at 18th level, when you roll initiative and have no uses of your Breath Weapon remaining, you regain one use.

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