Base Class: Bard
The College of Space is a college dedicated to reaching out to all the universes with their music alone. They play their music with pride and passion. Most people are weirded out by the strange and spontaneous acts done by the people who practice this college. But these bards do not shun them, and instead will try to reach them with songs and stories of other universes, and welcome everyone with open arms.
Expanded Spell list
At 3rd level, when you take this college, your voice has reached over to the Feywilds, and vice-versa. You gain the ability to use spells from the Warlock spells list, for you can hear them talking about the powerful magic they command.
Otherworldly Hover
Additionally at 3rd level, your voice has reached out to the dreams of Beholders, giving you their hovering ability. You gain a hover speed of 10ft.
Familiar Binding
at 6th level, you learn how to cast a 1-hour ritual called the Familiar Binding, from the creatures of other worlds. You gain a familiar following the rules below.
you gain an aberration companion that accompanies you on your adventures and is trained to fight alongside you. Choose an aberration that is no larger than small and that has a challenge rating of 2 or lower. Add half of your proficiency bonus to the aberration's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals the hit point number in its stat block or four times your Bard level, whichever is higher. Like any creature, it can spend Hit Dice during a short rest to regain hit points.
The aberration obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the Aberration where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, or Help action, or any other action it may have. If you don't issue a command, the aberration takes the Dodge action.
If you are incapacitated or absent, the aberration acts on its own, focusing on protecting you and itself. The aberration never requires your command to use its reaction, such as when making an opportunity attack.
You may take any action the familiar has by using your action.
If the aberration dies, you can obtain a new companion by spending 1-hour casting the ritual again.
Otherworldly Reaction
At 14th level, you may use your reaction to deal 3d8 damage to anyone who hits you. Learned by communicating with fiends or celestials, you may choose between Necrotic, or Radiant damage.
Celestial Radiance
The Celestial Radiance makes your otherworldly reaction damage Radiant.
Fiendish Radiance
The Fiendish Radiance makes your otherworldly reaction damage Necrotic.
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