Base Class: Paladin
The oath that most Paladins take who follow Grototh, the god of Grotta who values wealth and strength
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Strength modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
PALADIN LEVEL SPELLS
3rd
5th
enhance ability, enlarge/reduce
9th
13th
death ward, [Tooltip Not Found]
17th
wall of force, dispel evil and good
Aura of Strength
Starting at 7th level, you and friendly creatures within 20 feet of you have advantage on strength(Athletic) checks.
At 18th level, you and friendly creatures within 20 feet of you have resistance to bludgeoning damage.
Strength of spirit
Beginning at 15th level, you are always under the effects of a heroism spell.
Indomitable Strength
At 20th level, as an action, you can summon the strength of Grototh. For 1 minute, gold light eminates 50 ft around you and light the area in bright light for another 50ft in dim light.
Friendly creatures(including you) who start their turn within the bright light have advantage on strength based attacks.
In addition, for the duration, no creature can tell a lie and you have advantage on all wisdom saving throws.
Once you use this feature, you can’t use it again until you finish a long rest.
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