Base Class: Warlock
Either through your actions or though the actions of your otherworldly patron you have lost your pact. Fortunately you have learned how to steal your own power from the unnatural world.
You have learned how to reach through the vale of reality and draw power from the Astral plane to fuel your warlock powers. This grants you new powers while opening you up to new dangers. There is power to be gained but power comes at a cost.
Expanded Spell list
Your connection to the unnatural world opens your mind to new spells. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Stolen Life
Starting at 1st level, you gain the ability to steal vitality from the Astral plane.
Once per long rest as a bonus action you can give yourself or a willing creature you touch additional hit points equal to your warlock level. You can split this ability to multiple creatures as long as the total amount of hit points does not exceed your warlock level.
Stolen Fate
Starting at level 6, you learn how to draw on the power of fate to help or hinder those around you.
You can pick one willing creature, that you can see within 10 feet of you, and as an action you can bestow advantage on one ability score of your choosing. Once you bestow this advantage you also gain advantage in the same ability score.
Or, you can pick one unwilling creature within 10 feet and bestow disadvantage on one chosen ability score. Likewise once you bestow this disadvantage you also gain disadvantage in the same ability score.
Once you use this ability you can not use it again until you complete a long rest.
Stolen Sight
Starting at 10th level you learn how to see through the vail.
You can now see in all light situations including magically darkened areas. You can also see any creature hidden by invisibility and no longer suffer disadvantage when attacking invisible creatures.
Stolen Acolyte
Starting at 14th level you can create your own pacts with willing creatures.
You can touch a willing creature and as an action brand them with a symbol of your own invention, thus committing themselves as one of your acolytes. This brand grants the creature the Stolen Life ability. They can use this ability as long as they remain on the same plane of existence as you.
You may have a number of acolytes equal to your proficiency bonus. Once a day you can decided to expend an action to remove any of the brands you have handed out. Once a brand is removed it will fade away from the acolyte. You do not need to be within sight of the acolyte in order to remove the brand.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/11/2021 12:16:05 AM
|
9
|
1
|
--
|
Coming Soon
|
|
|
4/8/2021 4:42:51 PM
|
32
|
6
|
--
|
Coming Soon
|
Comments