Wizard
Base Class: Wizard

The School of Runemancy offers new avenues in magic. Runes can be used to craft new spells and even modify existing ones.

Runic Alphabet

You make runes on small stones or pieces of wood. You Imbue these runes with arcane energy, giving them power to alter the world.

You also learn the spell Rune Forge and always have it prepared. This does not count against the total number of spells you can prepare.

Runic Casting

You can use an action to attempt to craft a spell with your runes. Compose a word or phrase out of your runes, then roll 1d20 + number of runes used against DC 15. On a success the spell is successfully cast. A failure causes the spell to fizzle. Using the name of a spell will not cause it’s effects to occur. 

Spelling "Fire" may shoot a jet of flame or light a candle. Intent is as important as word choice. Give the DM a description of the magic you want cast. Clarity and desired potency may effect the DC.

Spell Modification

You use your rune to bend and reshape a spell as it is cast. You can use a Bonus Action to modify the next spell you cast. Compose a word or phrase out of your runes, then roll 1d20 + number of runes used against DC 10 + the level of the spell being modified. On a success the spell is successfully changed. A failure causes the spell to be cast as normal; a roll with a total of 5 or lower causes the spell to fail as well and all slots and consumed components to be lost. 

Words like "Twice" or "Double" can be used to multiply a spell's effect. Intent is as important as word choice. Give the DM a description of the magic you want cast. Clarity and desired potency may effect the DC.

Abbreviated Casting

Choose two 3rd level or lower spells that you know. You may use four runes to cast these spells instead of a spell slot. 

Runic Mastery

The Size of your Rune Pool doubles. Also Your rune now take 7 days to expire.

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