Barbarian
Base Class: Barbarian

You hack through the mind flayers their fear becoming palpable, as you focus your rage ignoring the damage of their psychic attacks and shrugging off the hits of their minions.

Intimidating Roar

At 3rd lvl, you may use intimadating roar as a bonus action a number of times equal to your proficiency modifier. This gives an enemy of your choice in 30ft disadvantage on an attack role if they target anyone but you. This effect lasts until the end of your next turn. Regain uses on a short rest.

Bloodrage and Bloodpool

At 3rd lvl, you gain access to a resevoir or health. You may choose to go into a bloodrage giving you access to your bloodpool. While you are raging, and after resistances are applied, half of the damage recieved is diverted to this special health pool. Any healing recieved first depletes this pool before affecting yourself. When the bloodrage ends, all damage in this bloodpool id immidiately dealt to you. If you are rendered unconcious due to this damage (or while under the benefits of bloodrage), all your death saving throwd must be done at disadvantage.

Reverberating Roar

At 6th lvl, your intimidating roar effect lasts on an enemy (up to a minute) until you cast it upon another enemy, and the effective range is extended to 60ft.

Action over Caution

At 6th lvl, while raging, you learn to brush off damage as it accosts you. As a reaction, you may use up to half your available hit die to reduce the incoming damage (applied after resistances). You may use this ability a number of times equal to your constitution modifier (minimum of 1).

Lingering Roar

At 10th lvl, your intimidating roars now last on a target for a minute and you may choose other targets up to your proficiency modifier. Your range is also extended to 90ft.

Steel Nerves, Clear Mind

At 10th lvl, you're able to focus your rage- helping to ignore your opponents spells. You gain advantage on initial charisma and wisdom saves.

Titan's Grip

At 14th lvl, you are able to wield two two-handed weapons with the heavy property. (This feature does not allow for dual weilding or two weapon fighting style benefits, however does allow for great weapon mastery and great weapon fighting styles.)

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