Base Class: Warlock
While standard deities control the material plane through the use of their power and arcane abilities, certain deities pave the way for mortals to peer into their workings. These special gods manipulate the planes of existence through repeatable and observable reactions of elementary particles at the subatomic level. Observed quantum fluctuations and other odd phenomena are merely the results of these powerful beings acting in accordance with their own whims; nothing more. Unlike other Warlock who simply meet a higher power, you have spent years researching and documenting these mysterious particles and reactions, both chemical and nuclear in nature. As a result of your hard work and perseverance, one of the deities driving the standard model of particle physics reaches out to you when you sleep and offers to make a pact with you. You accept. Vast amounts of knowledge and power flood into your mind and body, revealing answers to questions you hadn't even asked. Long gone are the days of needing special scientific equipment to interact with the invisible fabric of the material.
Elemental Expertise
You patron has given you power over the elemental and chemical aspects of nature. Starting at 1st level, when casting spells that deal Acid Damage, Cold Damage, Fire Damage, Lightning Damage, Poison Damage, or Thunder Damage, add an additional half your Intelligence Modifier to attack (minimum 1, rounded down).
Expanded Spell List:
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Cantrips |
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Subatomic Sorcery
Starting at the 6th level, you can call on your patron to help infuse your incantation with nuclear energy. When you cast Eldritch Blast, you can use this feature to add 1d8 + your intelligence modifier to damage. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature twice, you can’t use it again until you finish a long rest.
Nuclear Bunker
Starting at the 10th level, you have acquainted yourself with the power of the atom and have become increasingly resilient to its effects. You gain Damage Resistance to all spells you can cast.
Death, Destroyer of Worlds
Starting at 15th level, when you hit a creature with an Eldritch Blast and manage to overcome your guilt (DC10 WIS Saving throw), you can use this feature to infuse your blast with the power of a small nuclear bomb. The creature hit will undergo extreme pain and will become poisoned. In addition, an extra 2d10 Radiant Damage and 2d10 Force Damage are applied.
At the end of your next turn, the target is dealt another 1d12 Poison Damage and will no longer be poisoned.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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4/6/2021 10:35:28 PM
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4/8/2021 8:56:29 PM
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Coming Soon
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