Cleric
Base Class: Cleric

Using the power of song, these clerics are a combination of traditional clerics and bards. (image is an alternate spell list)

Choir Domain Spells

the spells of the Choir Domain

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in the Performance skill, and with one musical instrument of your choice.  This instrument can be used in place of a holy symbol to cast spells, and can replace the holy symbol in your starting gear.

Channel Divinity: Countercharm

Starting at 2nd level, you can use your Channel Divinity to protect your allies from charms and fear

As an action, you can use Channel Divinity to give any allies within 30 feet who can hear you advantage on saving throws against being charmed or frightened.  This effect lasts until the end of your next turn.

Channel Divinity: Enthralling Ballad

At 6th level, you can use your Channel Divinity to attempt to charm a number of creatures within 30 ft of your choice equal to your Wisdom modifier (minimum of 1).The targets must make a Wisdom saving through versus your spell save DC. Creatures immune to charm effects and creatures who cant hear are immune to this ability.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Resonant casting

Starting at 17th level, any ally whom you cast any spell on gains advantage on saving throws against being charmed or frightened until the start of your next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2018 4:00:27 AM
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Coming Soon
12/3/2018 4:09:02 AM
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Coming Soon
Choir Domain Image

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