Base Class: Cleric
Using the power of song, these clerics are a combination of traditional clerics and bards. (image is an alternate spell list)
Choir Domain Spells
the spells of the Choir Domain
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency in the Performance skill, and with one musical instrument of your choice. This instrument can be used in place of a holy symbol to cast spells, and can replace the holy symbol in your starting gear.
Channel Divinity: Countercharm
Starting at 2nd level, you can use your Channel Divinity to protect your allies from charms and fear
As an action, you can use Channel Divinity to give any allies within 30 feet who can hear you advantage on saving throws against being charmed or frightened. This effect lasts until the end of your next turn.
Channel Divinity: Enthralling Ballad
At 6th level, you can use your Channel Divinity to attempt to charm a number of creatures within 30 ft of your choice equal to your Wisdom modifier (minimum of 1).The targets must make a Wisdom saving through versus your spell save DC. Creatures immune to charm effects and creatures who cant hear are immune to this ability.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Resonant casting
Starting at 17th level, any ally whom you cast any spell on gains advantage on saving throws against being charmed or frightened until the start of your next turn.
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