Warlock
Base Class: Warlock

"Look around you, a crumbling island at the very edges of the Void. But this one is special. It's the place where my throat was cut, four thousand years ago. This is where my life ended and where it began again. It's where they made me. Right up until the end I thought I'd find a way to escape. I fought but the ropes only cut my skin so I went limp. And then the knife touched my throat and I knew I'd waited too long. The blood ran out and I became a god."

-The Outsider

You have made a pact with a strange man, visions from the void. A terrible mark burned in your hand, dark influence extends from it. This is the Outsider, and he is the Void. You appear normal, save for your brand, but you gain powers of void magic, stealth and treachery.

Dodge of the Shadows

Beginning at 1st level, when you take the Dodge action while holding a bladed weapon, projectiles automatically miss.

Obscured Alacrity

Starting at 1st level, your movement is your base + 2 x your Warlock level. You also gain proficiency in stealth, or expertise if you already have it.

Domino

Beginning at 6th level, once per short or long rest, you can link three creatures' life forces. Choose three creatures within 60 feet of you. They become connected by spirit, and any damage or other affect from an attack or spell effects all of them.

The Outsider's Acolyte

Beginning at 10th level, you learn the spell Commune, and can cast it once per long rest. When you cast it, you are transported to the Void, and the Outsider answers your questions, which need not be yes or no questions. He answers cryptically. Casting this restores a spell slot of up to 5th level.

Movement through Mystery

Beginning at 14th level, you can cast Misty Step at will with a range of 100 feet. However, there must be a direct line between you and the location that you teleport to.

Penumbral Athlete

Beginning at 14th level, you gain proficiency in athletics and acrobatics, or if you already have proficiency, you gain expertise. Additionally, if you roll a 9 or below on a d20 on an athletics, acrobatics, or stealth check, you can treat it as if you rolled a 10.

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