Base Class: Cleric
The Soul Domain seeks to understand the universe through the experiences of those which have passed. They are known to tap into the afterlife, sometimes known as the Underworld, Hell, the Ferry of the Damned, or the House of Osiris depending on the culture. Those of the Order of Souls focus their "worship" on the study of this afterlife, and how to tap into the souls of the damned and use their knowledge for their own gain. Soul Clerics believe that all they need for their power or gain can come from those that came before. Those who choose the domain of Souls for their focus are illuminated by the whispers of the past to guide the future.
Knowledge from Beyond
At 1st level, you learn two languages of your choice, and you gain proficiency in an artisan's tool or musical instrument of your choice. You also become in your proficient in the choice of two of the following skills: Arcana, History, Nature, or Religion.
Skill of the Damned
Also at 1st level, whenever you make a skill check, you can add a bonus to the result equal to your proficiency bonus.
You can use this feature a number of times equal to your Wisdom modifier (minimum of one). You regain all expended uses at the end of a long rest.
Channel Divinity: Whispers of the Dead
Starting at 2nd level, you can look unto the soul beyond the veil to divine some information from a recently deceased creature. You select one creature who has died no more than 72 hours ago and spend 1 minute performing a simple ritual to gain knowledge from the soul which has passed on. You learn the time and cause of death of this creature. Additionally, you can ask one yes or no question to the spirit of the course, which the DM must answer to the best of their ability.
Protection of the Grave
At 6th level, you call upon the skills and evasiveness of those come before you. Whenever you make a saving throw, as a reaction, you can add a bonus to the roll equal to your proficiency bonus to the saving throw.
You can use this feature a number of times equal to your Wisdom modifier (minimum of one). You regain all expended uses when you finish a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Keeper of Souls
At 18th level, you gain a modicum of control over the moment of death for some creatures. Whenever a creature dies within 60ft of you, you gain temporary hit points equal to the number of the enemies hit dice. You only gain the benefit from this if you aren't incapacitated. Once you have used this feature, you cannot use it again until the start of your next turn.
Previous Versions
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4/9/2021 4:04:25 PM
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Posted Apr 9, 2021Hey all! A note from the creator:
I originally intended the subclass to have Spirit Shroud and Shadow of Moil at 5th and 7th level Domain spells. However, in order to share it and for SRD reasons, I had to change those spells to Spirit Guardians and Guardian of Faith respectively. Feel free to talk to your DM about this fact when using the subclass, and switch them if you'd like.