Base Class: Monk
You are the chosen of both devils and celestials, wether it was at birth or you just happen to get pulled into their war you are the deciding factor no matter what you decide. You speak and read both infernal and celestial.
Fang Bracker
Starting when you choose this tradition at 3rd level, you have learned how to hit the enemy where it hurts after you land a hit you can spend one ki point to make one of the following happen.
• the creature makes an str saving throw or is disarmed
• the creature has -2 to damage rolls till your next turn if it is a creature has a cr of 1/8 and lower this is permanent.
Dia
At 6th level, you gain the ability to heal yourself. As an action, you can heal yourself or an ally your martial arts die + your wis mod by spends 2 Ki Points within 5ft of you. At 11th level you can heal up to 3 creatures also increases to 10ft. You can cast lesser restoration by spending 3 Ki points.
Berserker God
Beginning at 11th level, you can enter a rage like a state as a bonus action by spending 6 Ki Points you gain the following benefits:
• you gain a +3 to damage rolls
• advantage on str saves and checks
• you have resistance to all damage
• you have an advantage on being frightened
this last for a minute you can't use this feature
Decider of Faith
At 17th level, you have an advantage on speak checks against fiends and celestials you also gain the ability to cast judgment on your foe's damage is based on your alignment evil necrotic, good resident, natural force it does 8 of your martial arts die damage it hits in a 30ft radius around you. You spend 11 Ki Points to use this skill.
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