Base Class: Ranger
To be a strider, is to be a relentless voyager, whose life is an eternal journey to defeat occults beings. They’ve been chosed by an entity (a god, a celestial, a genie, a fiend, a fey or a Dragon) to roam the world in search of the nemesis of their patron. Sometimes they live this life, not because someone order him to do so but to preserve something or somebody.
Strider’s Duty
When you gain this ability at level three, choose your patron (or what you defend) (The spell granted by this ability use your Wisdom modifier and doesn’t count against the number of spells you knows, they are considered as Ranger spells for all other aspects) :
Arts
You’re a defender pf the Arts, willing to preserve the beauty of the world. You gain proficiency with a Musical instrument, Calligrapher’s Tools, Glassblower’s Tools, Jeweler’s Tools, Painter’s Supplies, Woodcarver’s Tools and Weaver’s Tool, you know the Color Spray spell and have the following feature : Artistic Magic : when you create a art work you can infuse a spell within it : when the condition you set will be completed (someone looks at, a special hour, and particular event...) the spell take effect this can be only a spell you know or a spell that someone that you asked for help knows (so yes you can infuse Mordenkainen’s Floating Sword)
Celestials
A powerful Celestial imbue with powers to accomplish his wishes. You gain a flying speed equal to your walking speed, knows the Heroism spell and gain the following action : Gifts from the heavens : for an action you create a non-magical item of your choice worth 25gp or less.
Demons
A terrifying demons from the Abyss, choose you to hunt his ennemies (Celestials, Devils...) you gain the following benefit : +1 Strength or Constitution, you know the Inflicts Wounds spell and gain the following action : Demonic Bane : for one bonus action when you hit a creature you inflict 1D4 poison damage and you target is poisoned.
Devil
A powerful Devil from the Nine Hells tasked you to eliminate is rivals (demons, celestials), you gain darkvision (60ft), you know the Hellish Rebuke spell and gain the following ability : Nine’s Bless : for an action you gain immunity to fire and cold damage, your weapon attacks are magic and the damage of your weapons become fire, for 10 minutes. You can use this ability one time before you finish a long rest.
Fey
You swear to serve a being of the feywild who geased you to stalk his nemesis (Fiends, Aberrations, agents of the Raven Queen...), you gain a sprite companion that can attack, you knows the Faerie Fire spell and gain the following action : Fey’s Bless : You gain proficiency in all the saving throws for 10 minutes and can’t be charmed.
Genie
A genie from the elementals planes grants you special abilities to achieve his wishes. You gain immunity to either Cold, Fire, Bludgeoning or Lightning damage and gain immunity to thunder damage, you knows either the thunderwave, ice knife, earth tremor or burning hands spells and gain the following ability Genies’ Call : you summon one elemental of your choice (Challenge 5 max and no Xorn) Once per long rest only.
God
A god as elected you as his champion on earth : you gain immunity to either Radiant or Necrotic or Force damage (determined by the alignment of your god : Good, Evil or Neutral), you knows a Cleric Domain Spell of level one and you gain a Channel Divinity option from either Cleric Domains or Paladins oaths.
Great Old One
You’re in a bargain with an entity from the distant realm or the astral plane, tasking you to augment his influence. You gain immunity against Psychic damage and Charm, you know the Hideous Laughter spell and have the following action : Whispers from beyond : You send a whispered message of maximum 15 words to a creature at 10 miles or less, the creature don’t know who whispers to it unless you want and you can force her to make a wisdom saving throw : if failed she’s frightened for 10 minutes.
Liberty
You fight for Liberty, to eliminate tyrants and break the chains. You gain immunity to Frightened condition, proficiency in Performance and Persuasion skills, you know the Magic Missile spell and gain the following feature : Forward, for Liberty : Allies in a 15ft radius of you can take the Dash or Disengage action as a Bonus action.
Society
You have pledged to a state, swearing to protecting it from the danger, to keep the light of the civilization bright above the dark ocean of savagery of chaos (yes it’s Elf Stone).You gain immunity to paralyzed condition have proficiency with Smith’s Tool, you know the Command spell, and you gain the following action : Indomitable Strike : You make one weapon melee attack with an Advantage if hit roll one more damage die.
Undying
You’re sworn to an eternal master like a lich or the like. You gain immunity to Necrotic Damage you don’t need to breath, you know the Inflicts Wounds spell and have the following action : Eternal’s Touch : A creature you touch gain hit points equal to 5 times your ranger level reset when you finish a short or long rest.
Striding Speed
At level seven, your walking speed increases of 20ft and you gain proficiency in Acrobatics or Athlethics.
Magical Handling
Starting at eleventh level you can use or attune any magical regardless of the requirements, you melee weapon attacks also become magical, you gain proficiency with Smith’s or Woodcarver’s Tools and gain a spell from the Eldritch Fighter List (Always prepared, use your Wisdom and spell slots but not you known spells limit)
Foebane
Starting at level 15 you gain advantage on attack and damage rolls against either : Celestials and Devils (Demon’s Duty), Celestials and Demons (Devil’s Duty), Fiends (Celestial’s Duty), Creatures of the Shadowfell (Fey’s Duty or Undying’s Duty), Creatures of the ennemies of your god (e.g : Driders for Corellon Lathelian), Elementals from other planes than your patron(s)’s one (genie’s duty), An enemy ty of your choice (Great Old One’s Duty), Orcs and Bugbear and CE Dragons (Society’s Duty), LE Dragons and Hobgoblins (Liberty’s Duty), Fiends OR Undead (Arts’ Duty)
Previous Versions
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