Paladin
Base Class: Paladin

“There is no way to suppress change…not even in heaven; there is only a choice between a way of living which allows constant, if gradual alterations and a way of living that combines great control and cataclysmic upheavals. Those who panic and bind the trickster choose the latter path. It would be better to learn to play with him, better especially to develop skills (cultural, spiritual, artistic) that allow some commerce with accident, and some acceptance of the changes that contingency will always engender.”
― Lewis Hyde, Trickster Makes this World


Paladins who swear the Oath of the Trickster tend to have little in common with one another. Each has their own reasons for swearing the Trickster Oath, which they tend to keep quiet about. They are not Paladins who are well-known, preferring to stay out of the limelight. However, their work is well-known among the common folk who whisper their names with respect whenever a Trickster Paladin passes through the area. The tenets are as follows:

Humble the Mighty. You should not be found in service to a Lord, you lead rebellions against tyrannical oppressors.

Uplift the Downtrodden. Mix with society’s outcasts and extend a helping hand to them whenever possible, helping to lift them out of desperate situations.

Laugh at your Oppressors. Oppressors never flourish, never be frightened to stand between an oppressor and the oppressed with a smile on your face.

Remind people that the world is ridiculous. Pranks, humor, and laughter are your main weapons in the fight against tyranny. It is your sacred duty to remind people that laughter is the best medicine.

Trickster's Mask

At 15 level you gain the ability to cast Alter Self, you can use this ability once before taking a short or long rest. At 20 Level you can cast Shapechange once per day.

Channel Divinity

When you take this oath at 3 level you gain the following two Channel Divinity options:

Speaker of Lies. As a bonus action, you may use your Channel Divinity to force one humanoid creature to make a Wisdom Save. If the target fails they are Charmed by you for the next hour and cannot lie to you for the duration of that time. If the creature is immune to being Charmed they are unaffected and you become aware of this.  

Turn the Cowardly. As an action you can use your Channel Divinity to force all Fiends and Shapechangers within 30 feet of you to make a Wisdom Save or be turned for the next minute. In addition, if the Shapechanger is not in their true form they are forced to revert to their true form.

Aura of Confusion

 Starting at 7 level, you give off subtle magic that induces a mental haze in your enemies. Any hostile creature within 10 feet of you has disadvantage on Wisdom and Intelligence saving throws. At 18 level this increases to 30 feet.

Avatar of Chaos

At 20 level, using your action you can become an Avatar of Chaos. For 1 minute the area within 30 feet of you becomes a Wild Magic Zone. Any enemy who casts a spell in the zone or makes an attack on you must roll on the Wild Magic Table. You and your allies are unaffected by the Wild Magic Zone. Once you use this feature, you can’t use it again until you finish a long rest.   

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