Base Class: Paladin
The Oath of the Tavern demands respect for perhaps the most vital party of a hero's journey, the places where they sleep. Those that follow this path understand that to protect others is to provide for them and those that would disturb the peace of others should be dealt with swiftly and effectively. These paladins are sworn to forever improve not just their martial abilities but their culinary and conversational skills as well, to be a shoulder for the weary to lean on and make sure that everyone they meet leaves feeling better than when they met.
TENETS OF THE TAVERN
Hospitality. Everyone deserves a warm meal and a comfortable bed, It is your duty to make sure those around you are cared for.
Sanctuary. Your patrons are guaranteed their safety while with you as long as they do not disturb the peace, There will be no fighting within your establishment.
Rules. There are rules, both written and unspoken, that must be followed within your tavern. Those that do not respect the rules do not belong there and must be escorted out.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Tavern Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
Drunken weapon: As an action, you can use your Channel Divinity to cause an intoxicating brew to bubble up around your weapon. For 1 minute every time you hit a creature with your weapon, they must make a Constitution saving throw or be poisoned until the end of their next turn. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Always home: By spending 1 hour marking an outline and drafting a plan you may use your Channel Divinity to create a tavern with an area of squares up to your paladin level x 2 and a height up to your paladin level x 5. The inside of the building is fully furnished and stocked, able to feed a number of people equal to twice your paladin level a day. While in the tavern you have proficiency with cooking utensils and brewer's supplies.
The tavern disappears after 24 hours, however, you may use your channel divinity inside it once a day to keep it up.
Aura of Sobriety
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be poisoned and have resistance to poison damage while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Tavern's Grace.
Beginning at 15th level, after a long rest in your tavern, you may destroy it and sacrifice 750 GP worth of food and drink to cast Heroes' Feast. While under the effects of Heroes' Feast you can not summon another tavern.
Last Call
At 20th level, As a bonus action, you get ready to end your shift, for the next minute you gain the following benefits:
You emanate an aura of intoxication in a 15-foot radius. The first time any enemy creature enters the aura on its turn or starts its turn there the creature becomes poisoned. This aura ignores immunity to the poisoned condition.
You can grapple a creature as a bonus action on your turn and ignore any size restrictions for grappling.
You have advantage on attacks against creatures you have grappled.
Previous Versions
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4/11/2021 10:02:46 PM
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Coming Soon
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