Rogue
Base Class: Rogue

You have been blessed with the abilities of the dragoon.

the dragoon is a mythical warrior, flying through the skies, hidden from the sight of their foes till it’s too late.

the dragoon descends from the skies with a ferocity of a dragon

Jump


When you choose this archetype at 3rd level, you learn how to land a strike from the skies and then jump away without reprisal. During your turn, as an action you may choose any enemy within 10ft of you. You may leap into the air and descend upon them with your weapon. Upon a successful attack you jump back to your original location. If you fail to hit, you may do an acrobatics check of 15 to leap back, otherwise you will be relocated directly next to an open spot of the enemy you attacked.

Properly Trained

Starting at 3rd level you gain proficiency in any martial 2 handed weapon that is piercing.

this is the preferred weapon type for the jump attack

Awakened Spirit

At 9th level, upon completion of a long rest you may choose a certain boon of the elder dragons to fill you and aid you in your attacks. You may choose a new boon upon completion of the next long rest.

Damia the blue sea dragon-your ability with the jump grows and now can be done at 15ft ft.

Dart the red sky dragon-you may choose an element as bonus action to embed your weapon with, it will do 1d6 of that element damage upon any successful attack or jump attack. You may change elements on any following bonus action

Lavitz the jade earth dragon-you may mark an enemy within 30 feet of you as a bonus action, upon their death by any means you will gain one hit dice of hp, you may freely transfer this mark to another enemy within 30 ft of the dead enemy as a reaction. You can’t heal for more than your max.

Rose the dark shadow dragon-you gain +1 to your AC.

Kongol the golden sun dragon-up to two times per long rest you may add half your rogue levels rounded up to your hit roll. You must declare this prior to rolling.

Fervor of the Heart

Starting at 13th level, once per short rest you may reroll any athletics, acrobatics, or intimidation check that you roll. You may take the better of the two

True Flight

Beginning at 17th level, your mastery of being a dragoon is evident by your wings that you sprout forth. A true blessing of the dragons. your flight speed is same as your walking speed.

if you do your Jump action while flying you may add 2d6 force damage to the attack

You can make a DC 15 Con check to fall safely from any height without taking falling damage.

Servent of Two

At 13th level you may choose 2 boons to be active upon a completion of a long rest. At least one of these boons must be replaced upon completion of your next rest though. 

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