Ranger
Base Class: Ranger

A Sycophant ranger is one who takes the 'know thy enemy' mantra that all rangers follow to its natural extreme- mimicking their combat techniques and abilities. They learn spells that mimic the abilities of monsters in a unique way, and can cast spells that they've been affected by before. They've learned to adapt to nearly any situation, and one can never predict exactly what a Sycophant will do next..

Sycophantic Magic

Starting at 3rd level, you learn two additional spells when you reach certain levels in this class, as shown in the Sycophant Spells table. These count as ranger spells for you, but don't count against the number of ranger spells you know.

Sycophant Spells

Ranger Level Spell
3rd blinding breath, wingbeat
5th amorphous form, leap
9th weird insight, spores
13th life drain, paralyzing touch
17th eye rays, reactive

Learning

3rd level Sycophant feature

You've gained the ability to magically imitate the abilities of others, absorbing their magic and spitting them back out. When a spell that is originally of a level you can cast produces an effect that impacts you directly when it is cast (for example, being in the radius of an ice storm when it is cast would apply, but stepping in the difficult terrain created by the spell afterwards would not.) you can cast that spell until the end of your next long rest. This spell is treated as a ranger spell for you, and uses your spellcasting modifier for its attack roll and Save DC. When you finish a long rest, all spells learned by this effect are wiped away.

(You can add spells learned by this effect using the character builder- just make sure to reset them every long rest!)

Mimic

3rd level Sycophant feature

Once per long rest, when you learn a spell using the Learning feature, you can use your reaction to immediately cast that spell at its base level without expending a spell slot.

At 9th level, you can use this feature twice per long rest. At 13th level, you can use this feature three times per long rest.

Imitate

7th level Sycophant feature

You can cast the disguise self and alter self spells at will, without expending a spell slot.

In addition, you gain proficiency in the Deception skill if you didn't already have it.

Copied Technique

11th level Sycophant feature

Once per long rest, when you learn a spell with the Learning feature, you can instead choose to learn it permanently.

(Again, choose these spells in the character builder!)

Mimicked Form

15th level Sycophant feature

When you take damage, you can harness the element of whatever damage was dealt to you and become the essence of that element. You can use your reaction to take an elemental 'form' based on the type of damage that was dealt to you. If there are multiple damage types, you can choose which one to copy. While in said form, you gain the following benefits:

  • You gain immunity to the damage type you chose.
  • You deal 2d4 additional damage whenever you deal damage of that damage type.

This form lasts for one minute, or until you use this reaction again.

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