Cleric
Base Class: Cleric

Clerics of the Moon, often called Lunar Clerics, are incredibly varied in their reasons for worship. Some pray to the moon and its deities as a beacon of light and hope in the dark of night; some pray for the wondrous power it exerts over the tides, bringing life to the seas; and some pray to the moon as the eve of lycanthropes, using its power both to protect the hunted among their ranks and to reveal and burn away the hunters who prey on the weak.

Lunar Domain Spells

Cleric Level

Cleric Spells

1st

Faerie Fire, Guiding Bolt

3rd

Pass Without Trace, Moonbeam

5th

Dispel Magic, Spirit Guardians

7th

Dimension Door, Polymorph

9th

Dream, Steel Wind Strike

Bonus Proficiency

At 1st level, you gain proficiency with martial weapons.

Lunar Magic

When you choose this domain at 1st level, you can call upon the power of the moons. As a bonus action, you can imbue yourself with either the strength of the Crescent Moon or the Gibbous Moon. The benefits last for 1 minute, or until you end it as a bonus action. Once you do so, you can’t do it again until you finish a short or long rest.

Crescent Moon. You gain a bonus to Dexterity saving throws equal to your Wisdom modifier, your speed increases by 10 feet, and opportunity attacks against you have disadvantage. You know the Guidance cantrip, and you can cast it as a bonus action.

Gibbous Moon. You gain a bonus to Constitution saving throws equal to your Wisdom modifier, you gain a +1 bonus to AC, and you gain temporary hit points equal to five times your Wisdom modifier. You know the Resistance cantrip, and you can cast it as a bonus action.

Moon's Sight

At 1st level, you become blessed with the revealing light of the moon. As an action, you can open your awareness to magically detect shapeshifters. Until the end of your next turn, you know the location of any shapeshifter within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.

 

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Moonlight Sanctuary

Starting at 2nd level, you can use your Channel Divinity to abjure shapeshifters and other creatures that change form. As an action, you present your holy symbol, and create an aura of revealing light that extends from you in a 30-foot-radius sphere. The aura lasts for one minute. For the duration, each shapeshifter that starts its turn in the aura must make a Wisdom saving throw. If the creature fails its saving throw, it instantly reverts to its original form and can’t assume a different form until the start of its next turn.

Celestial Magic

At 6th level, your Lunar Magic feature improves. The Crescent and Gibbous Moons gain additional features. In addition, while you have your Lunar Magic feature active, any weapon you use counts as silvered for the purpose of overcoming a lycanthrope’s immunity to nonmagical weapons that aren’t silvered.

Crescent Moon. Whenever you take the Attack action on your turn, you can use your reaction to make another melee attack. While this feature is active, you can cast the Haste spell without using a spell slot. Once you use this feature to cast it, you can’t do so again until you finish a long rest.

Gibbous Moon. You become resistant to necrotic and radiant damage. Once while this feature is active, you can cast the Slow spell without using a spell slot. Once you use this feature to cast it, you can’t do so again until you finish a long rest.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.

Avatar of Radiance

At 17th level, you take on the mantle of moonlight. You gain the following benefits:

  • Your outline faintly glows with moonlight. As an action, you can darken the glow, blocking it out, or brighten it, shedding bright light in a 30-foot radius and dim light for a further 30 feet. You can revert it to a faint outline as an action.
  • You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as keeping watch.
  • Whenever you are targeted by an effect that would change your form, you can use your reaction to ignore that effect.
  • You can cast the Sanctuary spell on another creature without using a spell slot. When you do so, the warded creature can make attacks and cast spells without breaking the ward, but you must maintain concentration on the spell. Once you use this feature, you can’t use it again until you finish a long rest.

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