Base Class: Cleric
Independent and bold, clerics of the sky domain value serenity, freedom, and change.
Sky Domain Spells
|
Cleric Level |
Cleric Spells |
|
1st |
Feather Fall, Zephyr Strike |
|
3rd |
Gust of Wind, Warding Wind |
|
5th |
Fly, Wind Wall |
|
7th |
Dimension Door, Freedom of Movement |
|
9th |
Control Winds, Steel Wind Strike |
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons.
Blessings of the Sky
When you choose this archetype at 1st level, your deity blesses you with the grace of the winds and of those that live in it. You gain the following benefits:
- You gain proficiency in Acrobatics and Perception.
- You ignore drawbacks caused by high altitude up to 30,000 feet and you have advantage to resist effects caused by strong winds, magical or otherwise.
- Your walking speed increases by 5 feet while you are not wearing heavy armour. It increases by an additional 5 feet when you reach 5th level (10 feet), 11th level (15 feet), and 17th level (20 feet).
- Whenever you take the Dash action, opportunity attacks against you have disadvantage until the end of your turn.
Channel Divinity: Shepherding Winds
Starting at 2nd level, you can use your Channel Divinity to manipulate the winds around you, guiding your allies’ strikes and deflecting your enemies’. As an action, you can present your holy symbol to create an aura of wind that blows around you in a 5-foot radius and moves with you, centered on you. Whenever an ally makes a ranged weapon attack that passes through a space affected by wind, it makes it at advantage. Whenever an enemy makes a ranged weapon attack that passes through such a space, it makes it at disadvantage. This lasts for 1 minute, or until you end it as a bonus action.
Channel Divinity: Freedom of the Open Skies
Starting at 6th level, you can use your Channel Divinity to exalt someone with a sense of freedom. As a bonus action, you can present your holy symbol and point to one creature within 30 feet of you. For the next minute, the creature has the following benefits:
- It has advantage on checks made to escape restraints, such as manacles or a creature that has it grappled.
- Creatures have disadvantage on opportunity attacks made against it.
- Its speed is increased by an amount equal to the increase granted to you by your Blessings of the Sky feature.
- It doesn't take damage from falling 30 feet or less.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.
Wings of Wind
At 17th level, your deity grants you the ability to fly. This may manifest in one of many ways, such as feathered wings or lifting winds. While you are not underground, indoors, or wearing heavy armour, you gain a flying speed equal to your current speed. If you already have a flying speed, it increases by 20 feet instead.
In addition, you learn the Wind Walk spell, it counts as a cleric spell for you, and it doesn’t count against the number of spells you know.
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