Wizard
Base Class: Wizard

From the grandest educational establishments to the dens of tribal shamans, knowledge has always been garnered by those who seek answers to the most unsolvable questions in the world. Those who delve deep into these mysteries in pursuit of answers are known as philosophical savants or most commonly known as Oracles. School of the Oracles wizards will have access to all the spells of their respective level from any other caster class. No magic is unknown to them and no spell is new to them and they can decipher any spell incantation spoken, read or seen. These philosophical savants are seekers of knowledge and the messengers of enlightenment. The life of an Oracle is often defined by an extraordinary revelation or some deeper calling that governs their ethical and doctrinal outlook. Oracles rely on gathering infinite knowledge from all kinds of magic that is in existence. With this vast knowledge they prefer logical resolution to resolve any conflict and they lean towards setting their keen mind to the task  at hand more logically than other factors. Their strong self confidence allows them to leap beyond the bounds of logic that so readily binds other scholars, while allowing them to achieve feats unknown. Through the combined knowledge of the divine and the arcane, Oracles utilize their sheer arcane willpower to learn hidden secrets and theories that have been long forgotten. Wizards who practice or teach this art of magic are very rare and keep their existence as a secret and live normal, simple and mundane lives. They don't want to attract too much attention towards themselves as such a vast knowledge can be used for nefarious reasons.

Philosophical Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy any spell that is not in Wizard's spell list into your spellbook is halved.You can learn spells from any spell list and all spell lists are available to you.

As an action for one hour, you can choose to add half of your proficiency bonus rounded down to either initiative rolls or one ability check or one Saving throw of your choice. The choice made  lasts for 1 hour or until you use it again. You can use this feature a number of times equal to your proficiency bonus. You will regain all uses after a long rest. 

 

Arcane Acumen

Arcane Acumen. Starting at 2nd level when you choose this school, you will develop a phenomenal photographic memory of magic cast on you and you can attempt to capture that spell in your memory. Anytime when a spell of 1st level or higher is cast on you and it is not already in your spellbook, you can immediately spend your reaction to make an Arcana check (DC = 10 + Level of the spell casted) to capture a memory of that spell. If you succeed, then you have successfully captured and memorized that spell and you can expend required cost and time and add that spell to your spellbook. You can even attempt to capture spells above your current level and keep a memory of them in your mind and add them to your spellbook when you meet the requirement of proper level to cast those spells.

Flexible Mind

Starting at 6th level, you master the art of spell casting with the accumulated vast knowledge on magic and spells.

Superior Arcane Acumen. The gold and time you must spend to copy any spell that you captured with your Arcane Acumen ability into into your spellbook is halved. Also now with your Arcane Acumen, you can capture spells that are cast not only on you but on your allies as well. You can try to capture spells with your photographic memory that are cast on an ally that you can see within 30 ft. radius of you. You can use this feature number of times equal to your Proficiency bonus per long rest.

Flexible Mind. As a bonus action, you can swap a spell that you did not prepare for the day from your spellbook with one of your prepared spell of the same level as long as you have your spellbook in your possession. You can do this a number of times equal to your Intelligence modifier per long rest.

Wonderous Mind

Beginning at 10th level, You are an expert at concentrating on a spell and make concentrating on spells for other creatures extremely difficult in your vicinity. You have advantage on constitution saving throws to maintain concentration on a spell. When a creature within 60 ft. of you is concentrating on a spell, then you will know the direction and exact location of the creature as long as it is concentrating on the spell. This ability penetrates any kind of barrier except an anti-magic barrier.

Additionally on each of your turns as a bonus action, you can try to break the concentration of a creature you can see that is concentrating on a spell within 60 ft. of you by forcing it to make a Constitution Saving throw against your spell save dc a number of times equal to your Intelligence modifier.

Mind of Many things

Starting at 14th level, you increase your chances to learn and wield magic.

Master Arcane Acumen. The Radius of your Arcane Acumen increases from 30 ft. to 60 ft. Additionally, when you capture memory of a spell with your Arcane Acumen ability, it is automatically and magically imprinted on your spellbook and is ready for your use. you no longer have to expend gold and time on spells that you capture this way. 

Superior Arcanist. You can use your action to regain one spell slot equal to half of your Wizard level rounded down. Once you use this feature, you cannot use it again until you take a long rest. 

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