Monk
Base Class: Monk

You have harnessed the grace, agility, and cunning of the feline. Cats are playful and quick, and have learned to be fierce little hunters.

(Source: This is published in Way of the Whiskers Monk Subclass and used in The Kingdom of Grimsby Bremen Town Musicians published by Cat Tale Press 2021)

Available as PWYW: drivethrurpg.com/product/362122/Way-of-the-Whiskers-Monk-Subclass

 

Feline Senses

Starting at 3rd level, you have gained the skills of a hunter and stalker. You have proficiency in the skill of perception.

Feline Pounce

Starting at 3rd level, if you move 20' in a straight line towards a target and make a successful unarmed strike against the target, your target must succeed on a Strength saving throw or be knocked prone. The DC for the saving throw is 8 + your Wisdom modifier + your Proficiency Bonus.

Feline Fear

At 6th level, you have harnessed the ability to instill fear or charm other creatures. Use an action to either hiss to cause the frightened condition or shine your eyes to cause the charmed condition on creatures. They must be able to see your eyes or hear your hiss depending on which you use. Each creature in a 30'-cone must succeed on a Wisdom saving throw or be frightened or charmed until the end of your next turn.

Nine Lives

Beginning at 11th level, you gain the feline's nine lives. If you drop to 0 hit points, you can spend one ki point to use one life. When using your life, you drop to 1 hit point instead of 0. You can only use this feature if you have one of your nine lives remaining. After every long rest, you can roll a 1d20 to attempt to gain one of your lives back. On a 20, you gain a single spent life back. You cannot have more than nine available at any given time.

Cat's Claws

At 17th level, you harness the cat's claws and ghostly claws appear at the end of your fist when you make this unarmed strike. You can spend 2 ki points to replace your unarmed strike damage with 4d10 slashing magical damage from your cat's claws. You must choose this before you roll the attack roll. 

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