Wizard
Base Class: Wizard

The Weave. A source of power to some, a divine gift to others. To wizards of this tradition, however, the Weave is everything. The Weave permeates all things, linking everything in existence together. To those who can see this Weave, keeping them bound to the world around them, this is a source of control over the weak willed and powerless

String Arcanum.

String Arcanum (Bonus Action)

Starting 6 level you may force a single Hostile Creature within your line of sight to make a Constitution Saving Throw against your Spell Save DC, should they fail this Save, you may make them move up to there Speed they normally have (this is magical moving and does not give oppertunity attacks) you can use this feature a number of time qual to your poficiency bonus

Break the Marionette

.Break the Marionette.

Your mastery over the minds and bodies of those around you grows more prevalent. Beginning at 10th level, when a creature Fails on a Saving throw against one of your Spells, or Breaks your Concentration, You may expend 1 use of “Pluck the Strings”, Roll 2 “Pluck the Strings” Die, that Creature takes Psychic damage equal to the Result of the Roll.

 

Student of Influence

Upon selecting this tradition at 2nd level, choose one of the following schools of magic: Enchantment or Illusion. The time and gold costs required to copy spells of the chosen school into your spellbook are reduced to half.

Pluck the Strings

At 2nd level, you also gain the ability to influence the actions of others around you, aiding them towards success or pushing them towards failure. When a creature within 30 feet of you (other than yourself) makes an attack roll, ability check or saving throw, you may choose to use your reaction to roll a dice dependent on your Level (See table below), subtracting the value rolled from that creature's d20 roll. You may use this feature before seeing the roll, You may use this feature a number of times equal to 1+ your Intelligence modifier (Minimum 1) before requiring a long rest to do so again.

 

2nd - 4th

1d6

5th - 9th

1d8

10th - 14h

1d10

14th - 20th

1d12

Web of Influence

Web of Influence

Starting at level 14 you have achieved even greater control over others peoples mind, if they succeed on a check you have used your “ pluck the strings ‘’ or save against your string arcanum feature the creature takes psychic damage qual to two rolls of your pluck the strings plus your proficiency bonus.

Comments

Posts Quoted:
Reply
Clear All Quotes