Sorcerer
Base Class: Sorcerer

Those that train in the ways of arcane found it was hard to wield blades without losing or dividing focus on arcana. They soon learned that if they bonded telekinetically with weapons, they could become spellbound and fight alongside their owners. 

Blade Speaker

The arcane magic you command is infused by the magic of war. This allowed you to be proficient with Simple and Martial Weapons. The magic also allowed you to use your Charisma as your attack modifier.

Blade Dance

Once per day, you can imbue a number of weapons equal to your Charisma modifier to surround you.

As a bonus action, you are able to move the imbued weapons in any direction up to 30 feet per turn. You use your Action to attack one creature with the imbued weapons simultaneously, or you can have each weapon make an attack against a different creature separately.

The number of attacks is determined by your Charisma Modifier

 

Heart of the Blade

At 6th level, you gain resistance to non-magical slashing and piercing damage. In addition, whenever you start casting a spell of 1st level or higher that deals force damage, blade magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take slashing and piercing damage (choose each time this ability activates) equal to half your sorcerer level.

Blade Fall

At 6th level, you gain the ability to summon a giant sword to fall within 60ft from you. Anyone in 20ft radius from the point needs to make Dexterity Saving Throw against your Spell Save DC. The damage is 10d6 damage or half if successful.

The damage increase to 12d6 at 14th level and 14d6 at 18th level

Blade's Fury

Starting at 14th level, when you are hit by a melee attack, you can use your reaction to attack with your imbued weapon and deal {{classlevel}} piercing damage to the attacker, and it must also make a STR saving throw (DC {{savedc:cha}}). On failure, it is pushed in a straight line up to 20 ft. away from you.

Blade Soul

At 18th level, you gain immunity to non-magical slashing and piercing damage. You also can ride your weapon and gain a magical flying speed of 60 ft. 

 

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