Base Class: Bard
Their are two sides to everything. There is good and there is evil, there is creation and there is destruction, there is predator and there is prey, and then there are the two members of a duet. Those bards within this college excel at preforming in groups of two, preforming as twins in the moment of art. Many of these bards do often preform in groups of two, traveling together as a single unit, but in the chance that they find themselves alone and unable to preform with their counterpart, these bards are capable of creating a magical duet partner in order to preform once again.
Arcane Duet
When you join the college of pairs at 3rd level, you are able to create a duet partner forged from pure magic and essence of your being. As an action you can summon this partner within 5 feet of you, the partner resembles a humanoid outline the same height as you, but with no other prominent features, the partner counts as medium for the sake of determining space. The partner lasts for an hour. While the partner is active, it follows you when you move and mirrors your movements, additionally when you cast a spell and the partner is currently active, you can instead send the spell through the partner. The partner cannot take actions and is not a part of the initiative order, and is immune to all damage types and conditions, though a successful dispel magic against your spell save dc can remove the partner.
You can summon the partner twice per long rest.
Inspirational Duet
Also at 3rd level, your skills of Inspiration now can better benefit two rather than one. Whenever a creature has been given inspiration by your bardic inspiration feature, the creature also benefits from this inspirational duet. When you or the creature are within 15 feet of each other and the creature hasn’t used their inspiration, you both gain the following benefits:
- You both have advantage on saving throws against being charmed or freighted.
- You both cannot be knocked prone if the other creature is not prone.
- When the creature uses the bardic inspiration, you add the rolled number to the next ability check, attack roll, or saving throw you make.
You can also give your magical partner that you can summon an inspirational duet, and while it does not benefit from any of the effects, you still do, and you can trigger the bardic inspiration to be expended as if you had the inspiration yourself while in range of the partner.
Double Encore
At 6th level, you and your magical partner are able to preform in ways that allow for magic to be weaved in and out of your performances. When you are within range of your magical partner that has a duet of inspiration and you cast a spell, you can immediately cast a damaging cantrip through the partner as a reaction, you then expend the use of bardic inspiration and add your bardic inspiration to the spell damage.
Improved duet
Starting at 14th level, your duet has been improved beyond perfection. Your duet of inspiration now gains the following effects:
- The range now reaches to 35 feet.
- When a creature within 5 feet of you or the creature attacks you or that creature, one of you can make a weapon attack against that creature as a reaction.
- Both of you have advantage on saving throws while in the duet’s range.
Previous Versions
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