Base Class: Monk
Within the continent of Valar, the faith of Cadavana have for centuries lain the dead to rest, as is the will of the great goddess of death. But while clerics perform funeral ceremonies and paladins slay the corruption of undeath; the order of warriors known as monks of the Black Crypt watch over the dead as they slumber in the afterlife. The grand mausoleums of Cadavana acting as their monasteries, these monks spend their lives beneath the ground, living within the massive and expansive catacombs while defending them from intrusions.
Even within the ranks of the order, these monks are known to be quiet, spending years or decades of their lives in near complete isolation amongst the dead. At your option, you can pick from or roll on the Black Crypt Quirks table to create a quirk for your character.
Black Crypt
| d6 | Quirk |
|---|---|
| 1 | I regularly share words with the dead, even if they have no words to share with me. |
| 2 | Years beneath the ground have made me pale and gaunt. |
| 3 | While I remain sleep, I appear to be lifeless. |
| 4 | I haven't spoken for so long that I am ecstatic to socialize with people. |
| 5 | I have no sense of smell or taste. |
| 6 | Children find me instinctively terrifying. |
Disciple of Divinity
3rd-level Way of The Black Crypt feature
You gain proficiency in the Religion skill, and you learn the guidance and spare the dying cantrips. Additionally, you have advantage on Intelligence (Arcana, History, or Religion) checks made to recall information about death, undeath, or deities of death.
When you reach certain levels in this class, the die granted by your guidance cantrip changes. The die becomes a d6 at 6th level, a d8 at 11th level, and a d10 at 17th level.
Vigilance of The Gravekeeper
3rd-level Way of The Black Crypt feature
The principles of the black crypt have trained you to navigate and explore your sanctuaries. You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. Additionally, you can perfectly recall any path you have travelled through underground tunnels and chambers, and you can't become lost in such areas except by magical means.
Sentinel's Watch
6th-level Way of The Black Crypt feature
Spending a brief time in meditation, you enter a state of hyperawareness while staying out of the attention of your foes. You can spend 1 minute motionless to enter this meditative state. Once you are in this state, you gain a +10 bonus to Dexterity (Stealth) and Wisdom (Perception) checks as long as you remain motionless without moving or taking actions. Once you move or take an action or a reaction, you must meditate again to gain this benefit.
Blessed Strikes
11th-level Way of the Black Crypt feature
You channel your faith into minor flashes of divine energy. Once per turn, when you hit a creature with an unarmed strike or monk weapon, you deal additional radiant damage equal to one roll of your martial arts die plus your proficiency bonus.
Voice Of The Departed
11th-level Way of The Black Crypt feature
You can cast gentle repose and speak with dead at will. When you cast speak with dead in this way, the corpse does not require a jaw or body at all, instead allow the spirit of the dead creature to speak through you.
Brand of the Heretic
17th-level Way of The Black Crypt feature
You unleash a cavalcade of blows against a creature and send them to a divine plane to atone for their heresy. When you hit a creature with an attack, you can brand that creature with a divine mark, which last for one minute or until you apply a mark to another creature. A creature can have a maximum number of marks equal to your monk level. As an action, you can touch a creature with at least one divine mark, the creature is then banished to a demiplane of divine wrath until the end of your next turn.
The creature takes radiant damage equal to a number of d10s equal to the number of divine marks the creature has, it then reappears in the space it previously occupied, or the closest unoccupied space.
Once you have banished a creature in this way, you can't do so again until you finish a long rest.







Comments