Base Class: Barbarian
Path of the Possessed
Starting when you choose this path at 3rd level, when you enter your rage, you can transform, revealing the dark power within you. Until the rage ends, your eyes and your veins turn completely black letting the darkness rise to the surface and you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
You choose the weapon’s form each time you rage:
Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 + half your lvl half your Barbarian level necrotic damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
Ebony Skin
Starting at 6th level like all barbarians you choose to fight without armor but unlike them your animalistic side uses it like a natural armor the rage and bloodlust letting you ignore pain others inflict on you for a short time. Upon becoming a Battle Fiend you gain an amount of temporary hit points equal to your total his points
Hellfire
Beginning at 6th level, the flames of hell itself come under your control. As an action, you make a 15-foot cone of flame erupt from your mouth, forcing creatures within range to make a Dexterity saving throw. On a failed saving throw, creatures take fire damage equal to 4d6 plus your Rage damage bonus, or half damage on a success. The DC for this saving throw is equal to 8 + your Proficiency bonus + your Constitution modifier.
Wrathful Wings
At 10th level, your rage takes you to new heights. When you enter your rage, black bat-like wings sprout from your back, unless they are impeded by armor not designed with them in mind. While you are raging and not wearing heavy armor, you have a flying speed of 60 feet.
No Escape
At 14th level as a bonus action when you hit a creature with a weapon attack, you can reduce their movement to 0 until the start of your next turn. Creatures that are immune to fear are immune to this effect.
Possession
Starting when you choose this path at 3rd level, when you enter your rage, you can transform, revealing the dark power within you. Until the rage ends, your eyes and your veins turn completely black letting the darkness rise to the surface and you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.
You choose the weapon’s form each time you rage:
Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.
Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 + half your lvl half your Barbarian level necrotic damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
Hellfire
Beginning at 6th level, the flames of hell itself come under your control. As an action, you make a 15-foot cone of flame erupt from your mouth, forcing creatures within range to make a Dexterity saving throw. On a failed saving throw, creatures take fire damage equal to 4d6 plus your Rage damage bonus, or half damage on a success. The DC for this saving throw is equal to 8 + your Proficiency bonus + your Constitution modifier.
Wrathful Wings
At 10th level, your rage takes you to new heights. When you enter your rage, black bat-like wings sprout from your back, unless they are impeded by armor not designed with them in mind. While you are raging and not wearing heavy armor, you have a flying speed of 60 feet.
No Escape
At 14th level as a bonus action when you hit a creature with a weapon attack, you can reduce their movement to 0 until the start of your next turn. Creatures that are immune to fear are immune to this effect.
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