Base Class: Sorcerer
Your magical powers come from your brief stint with death and you have risen out of the flames and ashes more powerful than before.
(Source: This is published in Phoenix Sorcerer Sorcerer Subclass and used in The Kingdom of Grimsby Bremen Town Musicians published by Cat Tale Press 2021)
Available as PWYW: drivethrurpg.com/product/363398/Phoenix-Sorcerer-Subclass
Phoenix's Power
Rising from the grips of death out of the flames gives you extra control over necromantic and fire spells. You have an expanded list of spells available to you, and they are always known and always prepared.
|
Spell Level |
Spells |
|
Cantrip |
Produce Flame |
|
1st |
Healing Word, Hellish Rebuke |
|
2nd |
Heat Metal, Prayer of Healing |
|
3rd |
Fireball, Vampiric Touch |
|
4th |
Death Ward, Wall of Fire |
|
5th |
Flame Strike, Raise Dead |
Death Sense
You can use one action to detect all undead creatures within 120' of you for 10 minutes. You can use this once per long rest.
Phoenix's Protection
Starting at 6th level, once per long rest, you can use a bonus action to gain resistance to either fire or necromantic damage for up to 1 hour. You can use this once per long rest.
Phoenix Rises
Starting at 14th level, you gain the ability to rise again from the ashes. If you take damage that would drop your total hit point count to 0, use a reaction to spend up to 5 sorcerer points. Instead of dropping to 0 hit points, you drop to 5 times the number of sorcerer points spent. You can use this as long as you have sorcerer points available.
Escape Danger
Starting at 18th level, when you cast a sorcerer’s spell, you can use your bonus action to teleport up to 120' away from your current location to an unoccupied location you know about or can see. If the spot is now occupied, you move to the closest unoccupied space (but in the direction you teleported from). You can bring any creature within 30' that you can see by spending 1 sorcerer point per creature. The teleportation happens just after the casting, but before the effect happens. For example, you can cast fireball and take your 4-person party out of danger before the fireball damage happens by using your bonus action plus spending 3 sorcerer points. You can use this once per short rest.
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