Base Class: Artificer
Unlike typical scientists, botanist use their knowledge of plants, including their physiology, structure, genetics, and ecology, in order to aid them through the world and create wonderous inventions through green means.
Tool Proficiency
You gain proficiency with herbalism kits.
Botanist Spells
You're able to use your slight arcana knowledge with plants resulting in the ability to cast the spells shown in the Botanist Table.
Botanist Table
| Level | Spell |
|---|---|
|
2nd |
locate animals or plants, barkskin |
|
3rd |
plant growth |
|
4th |
grasping vine |
| 5th |
tree stride, wrath of nature |
| 6th | transport via plants
|
Juniper Berry
Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 2 hit points, and the berry provides enough nourishment to sustain a creature for one day. You are also immune to any simple ailments as well as poison damage for 60 minutes per berry after consuming.
Bloom Buddy
By combining arcana and plants you gain the ability to create a small flower friend! Your Buddies are able to uproot themselves and move about using their branches, tendrils, and stalks.
You summon your Bloom Buddies in unoccupied spaces that you can see within range. You may use planted flowers or a cut one so as long as it is still living. Each Buddy is returned to its unsentient form when it drops to 0 hit points
The summoned Buddies are friendly to you and your companions. Roll initiative for the summoned Buddies as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise, take no actions. You can question plants about events in the current area within the past day, gaining information about creatures that have passed, weather, and other circumstances.
At Higher Levels. At 11th level you have the ability to make your Buddies poisonous. They extend their branches, tendrils, or stalks toward a creature they can see within range and project a puff of noxious gas. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.
Evergreen Armor
Brambles, vines, and leaves grow and surround you, manifesting as a garden of armor that covers you and your gear. Your AC is 13 + your INT modifier for the duration. You can use this ability alongside Juniper Berry once per long rest, allowing you to heal 2 hit points at the start of each of your turns for 10 minutes as well as protecting yourself from any simple ailments and poison.
At Higher Levels. At 17th level, you can manipulate the vines to act as a melee weapon dealing 2d4 slashing damage with a range of 25 feet.
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