Artificer
Base Class: Artificer

Unlike typical scientists, botanist use their knowledge of plants, including their physiology, structure, genetics, and ecology, in order to aid them through the world and create wonderous inventions through green means. 

Tool Proficiency

You gain proficiency with herbalism kits. 

Botanist Spells

You're able to use your slight arcana knowledge with plants resulting in the ability to cast the spells shown in the Botanist Table.

 

Botanist Table

 Level Spell

2nd

locate animals or plants, barkskin

3rd

plant growth

4th

grasping vine

5th

tree stride, wrath of nature

6th transport via plants

 

 

Juniper Berry

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 2 hit points, and the berry provides enough nourishment to sustain a creature for one day. You are also immune to any simple ailments as well as poison damage for 60 minutes per berry after consuming.

Bloom Buddy

By combining arcana and plants you gain the ability to create a small flower friend! Your Buddies are able to uproot themselves and move about using their branches, tendrils, and stalks.

You summon your Bloom Buddies in unoccupied spaces that you can see within range. You may use planted flowers or a cut one so as long as it is still living. Each Buddy is returned to its unsentient form when it drops to 0 hit points

The summoned Buddies are friendly to you and your companions. Roll initiative for the summoned Buddies as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise, take no actions. You can question plants about events in the current area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

At Higher Levels. At 11th level you have the ability to make your Buddies poisonous. They extend their branches, tendrils, or stalks toward a creature they can see within range and project a puff of noxious gas. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

Evergreen Armor

Brambles, vines, and leaves grow and surround you, manifesting as a garden of armor that covers you and your gear. Your AC is 13 + your INT modifier for the duration. You can use this ability alongside Juniper Berry once per long rest, allowing you to heal 2 hit points at the start of each of your turns for 10 minutes as well as protecting yourself from any simple ailments and poison.

At Higher Levels. At 17th level, you can manipulate the vines to act as a melee weapon dealing 2d4 slashing damage with a range of 25 feet.

Comments

Posts Quoted:
Reply
Clear All Quotes