Base Class: Monk
Monks of the Order of Khas are trained in body, mind and spirit. Pushing them to the limits until they unlock their hidden potential and psionic abilities. Upon unlocking these abilities, the elders of the order will bestow an item to the monk. A large bracer that fits around the entire forearm made of otherworldly material and ancient technology infused to it. These items are known as Warp Blades and give Monks of the Order of Khas, also known as Wardens the ability to fight supernatural threats from this plane or any other using blades of pure psionic energy. Wardens are devoted entirely to the defence of the prime plane and will at times hop between planes of existence to tackle any would-be invaders before they become a problem for the innocents of the relam.
Warp Blade
Starting when you choose this tradition at 3rd level, you are gifted a gauntlet by your order that fits comfortably around your wrist and hand. This gauntlet allows you to concentrate your KI into Psionic energy that forms into a blade extending out from the top of your gauntlet. As a bonus action, you can choose to ignite your Warp Blade, when ignited the Warp Blade sheds bright light around itself in a 10ft area and an additional 5ft of dim light.
The Warp Blade counts as a monk weapon and you are proficient with it. At 3rd level, the Warp Blade deals 1d6 Force damage on hit and this damage number increases with your level. At 5th level, it deals 2d6, then 3d6 at 11 and finally 4d6 at 17.
Additionally, your Warp Blade cannot be removed from your person without your consent and no other creature but you can ignite it. However, your Warp Blade fades should you fall unconscious or die.
Assimilator Crystal
Inside of your Warp Blade rests an Assimilator Crystal, these crystals were created by the Order of Khas to improve Warp Blades alongside other magical items being produced.
As an action, you can withdraw the Crystal from your Warp Blade and begin to Assimilate a nearby magical item of your choice. The item must be within 5ft of your Crystal and must remain undisturbed for at least 1 hour for it to properly be assimilated into your Warp Blade.
When your Warp Blade assimilates an item through this method it copies the stats of the item it assimliated. This includes attunement requirements and any bonuses to attack and damage rolls. This means if you absorb a +1 Greatsword that deals 1d6 Fire damage on it. Your Warp Blade now deals an extra 1d6 fire damage on hit and is considered a +1 weapon. If the item your Warp Blade assimliates is a spell casting focus, your Ki-save DC increases. If you assimilate another item, your previous bonuses fade away. Your Warp Blade can not exceed a magic bonus of +3.
An item assimilated by your warp blade is destroyed and reduced to dust that harmlessly blows away in the wind.
Improved Warp Blade
At 6th level, your skill with your Warp Blade improves and you are now able to even further harness its abilities and focus. You are now able to choose between the following upgrades to your Warp Blade. In addition to this choice, your Warp Blade improves its a bonus to attack and damage rolls by one.
Way of the Mystic
Your knowledge and understanding of your body, its Ki and your blossoming Psionic talents now have manifested into your Warp Blade acting like magical foci. Your Warp Blade attack range becomes 60ft as you fire a projectile of force energy towards your foes. Additionally, you can spend your Ki points to create storms of force and barriers that prevent foes from moving or dealing your allies harm.
Way of the Stalker
Your mastery of assassination and stealth has pushed you into a darker path, you are now able to more deftly and quietly deal with your foes. Your Warp Blade no longer sheds bright light and instead is able to snuff out nearby light. Granting you skill in the Stealth skill or Expertise if you already had it. In addition to that, you learn the Invisibility spell and can cast it using your Ki points. It requires 2 Ki points to cast it and it lasts for 1 hour. Your spellcasting modifier is Wisdom.
Way of the Zealot
Your dedication to the art of combat and war now approaches on that of a mighty zealot. You gain a second Warp Blade that you can weave into your attacks, in addtion to this your Warp Blade now deals damage in d8's rather than d6's.
Psionic Awakening
At 11th level, your body further improves its abilities as your skills grow. To compensate for this growth you have learned how to channel your considerable abilities through your body and enable you to perform feats of inhuman skill. You gain the following ability based on your previous path and additionally, your Warp Blade further improves its attack and damage bonus by two instead of one.
Feedback
Your mastery and understanding of not just Psionics but also magic and the weave has granted you a measure of control over it. You can now interrupt spells being cast and also dispel effects. As a reaction, you can interrupt a target who is casting a spell and use a number of KI points to empower this further, similar to casting the counterspell spell. It starts at 3rd level when used with 1 ki point and goes up by one level for every KI point used along with it.
Additionally, you can also use the "Dispel Magic" spell by spending Ki points equal to the level you would wish to cast it at. Starting at 1 Ki point for 3rd level and upwards.
Shadow Walk
Your body is now one with the shadows. You can cast Invisibility on yourself at will and it no longer fades. not requiring a KI point. You additionally learn the Greater Invisibility spell and can spend 4 Ki points to cast it.
Zealot Charge
You are now able to charge when attacking your foe, when you take the attack action, you are able to move up to your speed to the nearest hostile creature.
Ascendant
At 17th level, you become an Ascendant of your order. Becoming a chosen Herald of the path you choose to walk so long ago. You will gain a feature based on the path you had previously taken.
Greater Warp Blade
Your Warp Blade now deals a d10 for its damage rolls and has its bonus to attack and damage improved by 1. Additionally, your Warp Blade can travel through any surface to reach its target, as can your charge. You no longer need to be able to see your target in order to charge in the range of them, instead, you instantly blink to their location so long as you know it and they are within 300 ft of you.
Additionally, your Warp Blade is now capable of exceeding the magical bonus cap of +3.
Power Overwhelming
Your Psionic powers have grown to the point it is almost painful to maintain them all within yourself. As a bonus action, you are able to transform yourself into a Herald of Khas. While in this state you gain the following benefits.
- Your Size increases by one size.
- Your AC increases by 5.
- You gain a flying speed equal to your movement speed
- Your Wisdom score becomes 26 and Strength becomes 20
- You are able to cast Telekenists at will.
- Your attack range with your Warp Blade becomes 200ft.
- Your Psionic Blasts with your Warp Blade deal 5d8 Force or Psychic damage on hit.
Shadow Hunter
Your mastery of the shadows and knowledge of the darkness has become that of legend. You can see through magical darkness at all times and are able to freely weave your form in and out of shadows. As a bonus action, you can blink to a shadow or area with dim light as long as you can see it. In addition to this, you are now able to cast Greater Invisibility on yourself at will and no longer require to concentrate on it to maintain it. However, should you take any damage your cloak will fade from you until the start of your next turn at which point you will automatically regain your cloak unless you choose not to.







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