Barbarian
Base Class: Barbarian

Tugdods is unafraid to let his emotions run amok, tormented souls with uncontrollable mood swings or even skilled diplomats swaying the humors of the most resolute of trade princes. Be they turning enemies to their cause through joyous revelry or cleaving through demoralized foes as tears stream down their faces, these expressive warriors know the meaning of true freedom.

Emotional Frenzy

Beginning at the 3rd level, Tugdod can enter a rage that naturally amplifies Tugdods emotion, causing them to overflow into the minds of those around Tugdod. when Tugdod first enters rage, Tugdod can choose an emotion to express from the choices below, each creature of Tugdods choice within 15 feet must succeed on a Charisma save (DC 10) or be swept up in Tugdods emotion, suffering  its effects for 1 minute. Targets can repeat the save to end the effect early if they  end their turn at least 30 feet away from Tugdod.

- Anger: Tugdods unadulterated rage floods those around Tugdod as they turn that ire back at Tugdod. Targets have disadvantage on attack rolls against all creature EXCEPT Tugdod. Non-hostile creature do not outright attack tugdod but become visibly enraged.

- Disgust. The target is overcome with feeling of revulsion towards Tugdod and can barely stand to be in Tugdods presence. The target has disadvantage on any opposed athletics or acrobatic checks against Tugdod and if the target ends it's turn next to Tugdod, Tugdod can deal psychic damage to it equal to half Tugdods barbarian level.

- Fear: - Tugdod plunges the target into the depth of Tugdods terror causing them to be frightened of Tugdod. Targets have disadvantage on attack rolls at Tugdod.

- Joy:  Tugdods overwhelmingly positive attitude convinces one creature that Tugdod is their bestest buddy. Tugdod has advantage on all Charisma & Persuasion checks directed at one creature of Tugdods choice that isn’t hostile toward Tugdod. When the Frenzy ends, the creature realizes that Tugdod influence its mood and becomes hostile toward Tugdod. A creature prone to violence might attack Tugdod.


- Pleasure: Tugdod now entices his enemies with his good looks. Tugdods infectious joy spreads like wildfire causing the target to be charmed by Tugdod. They will want to hop on the Tugdod bandwagon and would fight for his love and affection. If the enemy is hit, they must reroll their charisma saving throw


- Sadness: Your overwhelming nihilism dulls other to the world reducing their speed by 10 and they must succeed on  a Charisma save to motivate  themselves each time  they try to use their reaction.

Tugdod must have a short rest or long rest before entering another another emotional frenzy. (Tugdod can still rage but there is no emotion linked to it)

Heart of the Party

At 6th level Tugdod may activate Tugdods Emotional Frenzy trait as an action without raging a number of times equal to Tugdods charisma modifier, regaining all charges after a long rest. When Tugdod activates Emotional Frenzy Tugdod can choose to spend 1 minute interacting with the targets first to slowly seed the emotion, changing the effects duration to 1 hour and making the targets unaware of any emotional manipulation by Tugdod.

Mood Swings

Starting at 10th level, when Tugdod take damage from a creature that is within 5 feet of Tugdod, Tugdod can use Tugdods reaction to make a melee weapon attack against that creature.

Now more in tune with his emotional self, he is now able to focus his emotions on whomever he chooses, save DC would also increase to 15.

Anchored Mind

At 14th level, through continuous mental strain and hardships, Tugdod can now use max 2 emotions (not at the same time) in between short or long rests. Additionally Tugdod is now proficient in wisdom saves and have advantage on any saving throws Tugdod make against being forcibly teleported in anyway.

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2021 7:22:30 AM
10
1
3.5e
Coming Soon

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