Base Class: Warlock
Your patron is an old figure in the world's lore, though what he's doing and who he is must remain hidden. It's because of this he's imbued his followers with a particular grace for evading others.
Rule number one of working for The Hidden, don't talk about working for The Hidden. Definitely don't let anyone know why you're doing what you are, and for the love of everything don't tell anyone where you got your powers. If you need for someone to die, there are ways less implicating ways than a weapon.
Expanded Spell List
The Hidden lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Diverse Attire
Starting at 1st Level, you can spend an action to change your clothing into other clothing for up to 8 hours or until a bonus action is taken to revert them. This clothing has the same weight and attributes as the original clothing. Falling unconscious will also revert the clothes to their original form.
Once you use this feature, you can't use it until you finish a short or long rest.
Someone Else
At 1st level you have begun to receive special guidance on impersonation as well as hiding amongst a populace.
You gain advantage for deception or performance checks when impersonating someone else real or otherwise. You also gain advantage on stealth checks in large groups of people.
Hidden Intent
Starting at 6th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also can also attempt to distract a creature making an insight or perception check within 30ft of you. Doing so forces them to either make an intelligence save equal to your spell save DC or face disadvantage on their check.
Slip Away
Starting at 10th level, when not being perceived by any creatures you can slip away using the spell dimension door
Once you use this feature, you can’t use it again until you finish a long rest.
Decisive Strike
Under extreme circumstances killing is out is inevitable. Starting at 14th level you can impose disadvantage on a saving throw against a spell of yours or gain advantage on a spell attack against a creature that is not aware of your presence. On the same spell, you can choose to add +10 to the damage done.
Once you've used this ability you cannot again until the end of a long rest.
Previous Versions
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4/17/2021 12:04:48 AM
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6
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0
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0.5
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Coming Soon
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