Fighter
Base Class: Fighter

Sōhei study the art of battle and history of war. Between battles, they are often found meditating on themselves and reflecting on their own techniques or possible missteps. Using their own skill and understanding of historic techniques, they masterfully maneuver around the battlefield, dodging blows, and striking hard.

Martial Flair

By 3rd level, you have perfected your own battle techniques. You gain the following martial techniques. You can't use more than one martial technique each turn. When you use a martial technique, you can choose to add flair to it, gaining an additional effect. You can add flair twice, and regain all expended uses when you finish a short or long rest.

Historic Insight

At 3rd level, you gain proficiency in the History skill. When you make an Intelligence (History) check relating to a past battle or war, your proficiency bonus is doubled for the check

Awareness

You can't be surprised while you aren't incapacitated, and you can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

Unwavering Spirit

Beginning at 10th level, when you roll initiative and have no uses your Flair ability remaining, you regain one use.

Moments Meditation

Starting at 15th level, you find a moments meditation even in battle. When you add flair to one of your martial techniques, you can gain temporary hit points equal to 1d10 + your Wisdom modifier (minimum of 1). These temporary hit points last until the start of your next turn.

Finishing Blow

Beginning at 18th level, you can make a decisive finishing blow. After you hit a creature with a weapon attack, you can roll 10d10. If the creature has fewer hit points than the result + your fighter level, it is instantly killed.

Once you use this ability, you can't do so again until you finish a long rest.

 

Comments

Posts Quoted:
Reply
Clear All Quotes