Barbarian
Base Class: Barbarian

Sometimes the gods are not pleased with their flock and

they see the need for punishment. In some cases they choose

a very brutal way, a barbaric way.

For sometimes only a brutal, a personified force of nature is the right

Way to deal with heretics.

 

Beast of Gods

Upon reaching level 3 the barbarian is chosen to follow this

Feral, yet divine path. Whenever the barbarian engages in rage

The divine power shows the true nature of the barbarian and

you are transformed, revealing the bestial power within you.

Until the rage ends, you take on a bestial apperancere and you

manifest a natural weapon.


You choose the weapon’s form each time you rage:

Bite. Your mouth transforms into a bestial muzzle, great mandibles or long fangs (your choice). It deals 1d8 piercing damage on a hit and you regains Hit Points equal to that amount, provided you have less than half your hit points when you hit.

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 + STR slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

 

 

Bestial Soul

Beginning at 6th level, the divine power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

 

Howl of the Gods

At 10th level, you learn to channel divine power to inspire the rage in others. As a bonus action, you unleash a battle howl infused with divine energy. Up to five other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

 

Call of the Gods

At 14th level, the divine beast within you grows so powerful that you can spread its ferocity to others and gain resilience from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can use the following benefit once on each of their turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

Beast Of The Gods Image

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