Base Class: Warlock
There is an abundance of beings that live in the Upper Planes. While many of them are effectively limitless in power, there are those that whose powers are specifically tied to the concepts they have affinity to. Many of the lesser celestials are representative of concepts as loosely defined as communication, harmony and vengeance. Occasionally these beings comingle with mortals, and whether by spirit or by blood, these admixtures linger in the material plane and continue to shape it.
The Many Words are the messengers of the Upper Planes. Manifestations of the virtue Communication, these entities draw upon their connection to language in order to carry the word of the Celestials around the multiverse. Fluid speakers, mortals bound by this pact can draw upon their patron’s connection to this force and use it to change the world.
To other mortals, they may seem mercurial and chameleonic. Able to forge a connection with any language, these warlocks make for great spies, diplomats and entertainers. However, the fluidity of these ties may make the social bonds between these mortals and others weak, and many of them struggle to settle in any one place for prolonged lengths of time.
To celestials, they can be an essential tool, granting the upper planes agency in places that are anathema to celestials. But they are also looked at with caution, “words are weapons” and these mortals have been given a lot of words to choose from.
Expanded Spell List
The Celestial Messenger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Celestial Messenger Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Power of Communication
Starting at 1st level, your patron’s ties to the force of communication gives you improved communicative abilities. You gain the following features:
Extra Invocation: When you gain access to Eldritch Invocations at level 2, you gain the Eyes of the Rune Keeper Invocation, this does not count towards your Invocations Known.
Speak Celestial: You can read, write and speak Celestial if you could not do so otherwise.
Bind Language: You can draw upon your patron’s ability to learn any language. After listening to the spoken form of any language for one minute you become proficient in that language. The creature speaking must know the language naturally for this to work. You lose this proficiency if you go 1 week without hearing it spoken by an individual who speaks the language without the use of spells. You may learn a number of languages this way up to 2 + your Charisma modifier (Minimum of 2). Once you reach this limit, in order to learn a new language, you must forget one of the languages you have learned through this feature.
Extra Cantrips
Starting at 1st level, your patron’s powers over communication grants you the additional cantrips message and vicious mockery.
These count as Warlock cantrips for you and don’t count towards your number of cantrips known.
Communicative
At 6th level, you learn how to communicate over long distances. You gain the ability to use the spell sending. This spell counts as a warlock spell for you, but does not count towards your spells known. You can cast this spell once per short rest without using a spell slot.
Your mastery of communication gives you additional features when casting sending
- The word limit when you cast sending is doubled to 50. Unless the target also has this feature or another with the same effect, the reply obeys the normal rules for sending.
- You can substitute a number of words for an image (10 words) or a fundamental understanding of a concept or geographic location (25 words)
- Instead of a message, you can grant the target a fundamental understanding of one language you know. The target gains the ability to speak, read and write in one language you choose. This effect lasts for 7 days if you know the language naturally and 3 days if it is one of your bound languages. This effect ends immediately if you lose the proficiency in that language.
Sever Communication
Starting at 10th level, you can sacrifice a language you know to sever a target’s communicative abilities. The target makes a saving throw against your spell save DC, on a failure, the target cannot speak, read, write or understand any language, even telepathically, for 24 hours. They also cannot cast any spells requiring verbal components. This effect can only be ended early by tongues cast at 6th level or higher or through wish.
You sever your connection to the language you choose. For 24 hours you cannot speak, read, or write in that language by any means. To sever a language goes against your nature and damages your ability to communicate with others. While any languages are severed, the first time you speak to a creature, you must make a Charisma check (DC 8 + 2 for each language severed) to be understood, even in a language you both speak. After 24 hours the effect ends and you either remember the language (if you knew it naturally), or you can learn it again via Bind Language. This effect can only be ended early through wish.
Weapons of Words
At 14th level, you become a master at communicating with others. You gain expertise in Persuasion. In addition, your way with words enables you to empower your spells. Before casting a spell that has a single target and requires a saving throw, you may choose to make a Charisma Check + your proficiency bonus. If the result is higher than your Spell Save DC, you can use the result as the DC. Once you use this feature, you cannot use it again until you finish a long rest.
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