Fighter
Base Class: Fighter

The Survivor 

 

Chosen one (3rd level)

 

Starting at 3rd level the survivor can choose their means of heroism. The character is given the option of blade,bow,shield,tome,and Spear. Once chosen the survivor will gain its power at the start of the day and may not change till the next dawn. In addition each weapon counts as a +1 weapon or shield 

 

Blade: an ethereal blade conjured by the fairy that follows you grants you the magic property for bypassing magical resistance as well as granting being able to change the damage type of the blade. The blade can be any form of the survivors choosing as long as it is a sword or ax of some sort.

 

Bow: an ethereal Bow is conjured forth granting you the ability to swap places with the arrow shot as a bonus action. The bow does piercing damage that is considered magical for bypassing resistance.

 

Shield: an ethereal shield pops in existence granting the survivor a resistance to a type of their choice. In addition as a reaction the survivor can grant an ally within 30ft a +3 to their ac until the end of the survivors next turn.

 

Tome: knowledge is thrust upon the survivor granting them spells from either the pact of the archfey spell list or oath of the ancients spell list from their respective classes. The survivor gains 2 spells at 3rd and an additional spell slot at each archetype level.

 

Spear:an ethereal spear forms near the survivor. The spear floats and moves on your turn up to 30ft. As a bonus action the survivor can use the spear to attack a nearby enemy the spear counts as an ally for the purpose of flanking and can be used to grapple and enemy after a successful strike. The athletics for the spear is the same as the survivor's athletics.

 

Guilty (7th level): You've begun having visions of a past you didn't live, seeing outcomes to your current reality allows you to add your strength or dexterity mod to a check of your choice up to your strength or dex mod times per day.

 

Self Sufficient (10th level): unbeknownst to the fey you have grown more powerful. You are now capable of switching out your weapon in combat as a free action on your turn. In addition to the weapon swap the survivor also gains the ability to take enchantments off of magic items to add to their own Ethereal ones.

 

The strength within (15th level) the pressure of those who fell before you has fueled your need to be better. Your weapons gain new powers to show that you have truly surpassed the fey that made you. All weapons now have a +3 to attack and damage rolls as well as gain new abilities.

 

Blade: You can have 2d6 of one damage type, as well as an additional 2d6 of a different damage type.

 

Bow: when you shoot a teleport arrow you can have a willing ally, or unwilling enemy make a wisdom save difficulty (8+proficiency+dex or strength mod) or swap places with the arrow.

 

Shield: +5, as a reaction to damage, you can force an enemy to take half of the attacks damage back on themselves.

 

Tome: gain the ability to cast any spell off the druid spell list while still being limited to the slots that 3rd level grants.

 

Spear: capable of summoning two additional spears for a total of 3 spears to attack multiple enemies with at the same time all retaining the same properties as the 3rd level spears

 

Chosen one? (18th level) the chosen one is not someone chosen of some elder court or celestials from above the chosen one is someone who faced the struggles of the world and still chose to be good. When you would normally fall below 1 hp you would not be knocked unconscious you would instead stay up for 4 additional rounds preventing the death saving throws until the 4 rounds are up in which case you would proceed normally.

Chosen one (3rd level)

Starting at 3rd level the survivor can choose their means of heroism. The character is given the option of blade,bow,shield,tome,and Spear. Once chosen the survivor will gain its power at the start of the day and may not change till the next dawn. In addition each weapon counts as a +1 weapon or shield 

 

Blade: an ethereal blade conjured by the fairy that follows you grants you the magic property for bypassing magical resistance as well as granting being able to change the damage type of the blade. The blade can be any form of the survivors choosing as long as it is a sword or ax of some sort.

 

Bow: an ethereal Bow is conjured forth granting you the ability to swap places with the arrow shot as a bonus action. The bow does piercing damage that is considered magical for bypassing resistance.

 

Shield: an ethereal shield pops in existence granting the survivor a resistance to a type of their choice. In addition as a reaction the survivor can grant an ally within 30ft a +3 to their ac until the end of the survivors next turn.

 

Tome: knowledge is thrust upon the survivor granting them spells from either the pact of the archfey spell list or oath of the ancients spell list from their respective classes. The survivor gains 2 spells at 3rd and an additional spell slot at each archetype level.

 

Spear:an ethereal spear forms near the survivor. The spear floats and moves on your turn up to 30ft. As a bonus action the survivor can use the spear to attack a nearby enemy the spear counts as an ally for the purpose of flanking and can be used to grapple and enemy after a successful strike. The athletics for the spear is the same as the survivor's athletics.

Guilty (7th level)

 You've begun having visions of a past you didn't live, seeing outcomes to your current reality allows you to add your strength or dexterity mod to a check of your choice up to your strength or dex mod times per day.

Self Sufficient (10th level)

unbeknownst to the fey you have grown more powerful. You are now capable of switching out your weapon in combat as a free action on your turn. In addition to the weapon swap the survivor also gains the ability to take enchantments off of magic items to add to their own Ethereal ones.

The strength within (15th level)

the pressure of those who fell before you has fueled your need to be better. Your weapons gain new powers to show that you have truly surpassed the fey that made you. All weapons now have a +3 to attack and damage rolls as well as gain new abilities.

 

Blade: You can have 2d6 of one damage type, as well as an additional 2d6 of a different damage type.

 

Bow: when you shoot a teleport arrow you can have a willing ally, or unwilling enemy make a wisdom save difficulty (8+proficiency+dex or strength mod) or swap places with the arrow.

 

Shield: +5, as a reaction to damage, you can force an enemy to take half of the attacks damage back on themselves.

 

Tome: gain the ability to cast any spell off the druid spell list while still being limited to the slots that 3rd level grants.

 

Spear: capable of summoning two additional spears for a total of 3 spears to attack multiple enemies with at the same time all retaining the same properties as the 3rd level spears

Chosen one? (18th level)

the chosen one is not someone chosen of some elder court or celestials from above the chosen one is someone who faced the struggles of the world and still chose to be good. When you would normally fall below 1 hp you would not be knocked unconscious you would instead stay up for 4 additional rounds preventing the death saving throws until the 4 rounds are up in which case you would proceed normally.

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