Rogue
Base Class: Rogue

Chrono Blade

Phase Dive

As a reaction after an attack hits, you can roll 10 feet in any direction. This does not provoke opportunity attacks. You can use this ability 3 times per short rest.

Manifest Time Echo

You can use a bonus action to magically manifest a Time Echo of yourself in an unoccupied space you can see within 15 ft. of you. The Echo lasts for one minute, you dismiss it as a bonus action, you manifest another Echo, or until you’re incapacitated. You can create 5 Time Echos per long rest

Your Echo has AC {{14+proficiency}}, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your bonus for the roll. It is your size, and occupies its space. If your Echo is ever more than 30 ft. from you at the end of your turn, it is destroyed.

You can use the Time Echo in the following ways:

  • As a bonus action, you can teleport, magically swapping places with your Echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
  • When you take the Attack action on your turn, any attack you make with that action can originate from your space or the Echo’s space. You make this choice for each attack.
  • When a creature that you can see within 5 feet of your Echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the Time Echo’s space.

Improved Time Echo

You have learned to further solidify your Time Echo in the material world.

At 9th level, your Echo can now sneak attack. You also regain all uses of your Echo on a short rest.

Your Echo's can also once per long rest use an additional sneak attack if all conditions are met. This ability uses one of your attacks. When you use this ability the Echo is dispersed.

Furthermore, you and your Time Echo can serve as another enemy within 5 feet of the target for satisfying sneak attack requirements.

Time Rift

At 13th level, you gain the ability to create a time rift. 

As an action, you can create a time rift within 30 feet of you, the rift has a radius of 15 feet. When you enter the rift you gain the following benefits, you gain temporary hit points equal to 10 plus your Intelligence modifier plus your proficiency bonus, you gain an additional attack on your action as long as you stay in the rift.

As you enter the rift a stunning shock wave emanates from the center of the rift. All creatures within the radius besides you must make a dc(10 + intelligence modifier) constitution saving through or be stunned until the end of your next turn.

 

Temporal Mind

You have mastered the flow of time. You understand how the future will unfold. You have gained the ability to see into the future. The future is uncertain so your sight is limited but it is enough to give you an advantage. 

At 17th you can now focus for 10 minutes you can see into the immediate future. For 1 hour, you can't be surprised and have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls on you for the duration.

Your time medaling has also resulted in a deeper understanding of how the future may play out. You gain the ability to look into time itself. Through this, you can predict what may occur.

Determine what you wish to know, if you focus for 1 hour you may be able to learn the outcome of an event. Roll percentile dice. If you roll a number equal to or lower than your rogue level then the DM determines what you predict. 

If you are successful, you can’t use this feature again for 7 days after the event you predicted occurs. Otherwise, you can use it again after you finish a long rest.

Chrono Blade Image

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