Base Class: Warlock
Every month under starlight you must sacrifice a person to your patron. this sacrifice empowers both them and you, granting additional spell slots and magically fortifying your physical attributes. should you fail to make this sacrifice your powers will wain, until after 3 months of not sacrificing a person you will die. the sacrificed soul goes to the realm of your patron and cannot be reclaimed, thus any sacrifice cannot be resurrected. no undead can be sacrificed.
charismatic Defenses
starting at 10th level, your dark dreams reveal to you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 hour, or until they take damage.
Greater ritual of sacrifice
the potency of your dark ritual increases greaty
Kingly Charisma
those you meet you assume you must be a trust worthy noble of good blood with how charming a person you appear to be. you have advantage on all charisma based skill checks, and anytime you roll a persuasion or deception skill check you may treat any roll of a 9 or lower as a 10. once per long rest you may expend a spell slot to attempt to magically charm a creature. the creature must be able to understand you. the creature must succeed on a wisdom saving throw against your spell save dc, or be charmed indefinitely this effect can only be removed by greater restoration or remove curse at 6th level.
Master ritual of sacrifice
every sacrifice has built to this point, the power you draw flows though you effortlessly as your physical prowess grows beyond what you've every imagined
Charismatic influence
starting at first level you may use your bonus action to add your charisma modifier to a skill check or attack roll. your charges for this ability are equal to your charisma modifier. these charges reset at a short rest.
Ritual of sacrifice
at first level you learn the arcane knowledge to preform the necessary ritual to attain magical power. involving little more than a magical incantation and the aforementioned sacrifice this this ritual not only fuels your ability to cast spells, but also increases your physical stats as you learn more.
hypnotic gaze
At 6th level, you gain the ability to force one creature making eye contact with you to make a wisdom save against your spell save dc. any creature that fails this save will be charmed by you for 24 hours. this effect can only be removed by a dispel magic at 5th level, or remove curse at 3th level. you may use this feature a number of times equal to your charisma modifier, however you can only have one thrall at a time. the first effect will dispel if a second creature becomes effected.
improved ritual of sacrifice
with the continued sacrifice over time your power has grown remarkably. each sacrifice brings you closer to supreme magical power.
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