Base Class: Paladin
Paladins who take the Oath of Song believe that everyone across the world should live their lives freely, not silenced by those who would have them bend the knee. The train and fight diligently to accomplish their goals, and relish in the light that a virtuous heart gives.
Tenets of Song
Humility and Poise. You are a guardian of the people, but do not forget, you are one of the people.
Keep in Heart. Nothing is more precious than life, but life is nothing if lived in sorrow and fear. Protect those who are victims of injustice and cruelty.
Love the Light. You serve because you know it in your heart to be the path that is pure and true. Protect those you love, and welcome all with an open heart
Do What You Must. The hardest choices require the strongest wills. Accept that sacrifices must sometimes be made, but accept them as your duty, and burden them if you can.
Oath Spells
3rd-level Oath of Glory feature
You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Glory Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Channel Divinity
3rd-level Oath of Song feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Light of the Dawn. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 4 x your paladin level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Faithful Protector. As a reaction, you present your holy symbol and whisper a prayer of strength, magically imposing your hit points in the place of an ally that has taken damage within their turn, taking the damage instead of them as a reaction. Note that this feature lasts for 1 minute upon use, and every time the chosen target takes damage, you may use your reaction to take damage for them again. Additionally, an ally you are protecting using this ability has advantage on saving throws against spells. As a bonus action on subsequent turns, you may choose another target to protect in this way.
Aura of the Protector
7th- and 18th-level Oath of Song feature
Beginning at 7th level, you and friendly creatures within 10 feet of you add a bonus to their armor class equal to your Charisma modifier.
At level 18, this aura increases to 30 feet.
Battle Against Silence
15th-level Oath of Song feature
Starting at 15th level, you develop an uncanny ability that allows you to continue on even while at death’s door. When you are reduced to 0 hit points you do not fall unconscious, but must still make death saving throws. Additionally, when you take damage while at 0 hp it only counts as 1 failed death saving throw and you may fail 1 additional death saving throw before dying.
Embrace Your Dreams
20th-level Oath of Song feature
You empower yourself with dreams of what the world might one day be, if your efforts succeed. As a bonus action, you gain the following benefits for 1 minute:
- You are blessed with an otherworldly presence, gaining advantage on all Charisma checks.
- Your weapons strikes deal extra radiant damage equal to your paladin level and immune creatures are treated as if they were resistant.
- All healing spells cast by friendly creatures within 60 feet of you automatically heal for the maximum value.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
Comments