Base Class: Fighter
Paragons are the epitome of fighters. Rather than branching out, they focus on the basic abilities of fighters and hone them to devastating perfection and indestructibility. A Paragon's presence on the battlefield brings hope and fear in equal measure.
(Note: dndbeyond does not have a way to program in half proficiency to a saving throw, so that adjustment must be done yourself to your sheet at level 7.)
Expert Precision
Your weapon attacks score a critical hit on a roll of 19 or 20.
When you reach level 15, your weapon attacks score a critical hit on a roll of 18-20.
Inspiring Presence
Your presence on the battlefield can inspire allies to push past their injuries.
When you use your Second Wind feature, you can choose up to three creatures you can see within 60 feet of you to regain hit points equal to your fighter level. Starting at 10th level, when you use this feature you can also end any effects causing yourself or any targets of this feature to be charmed or frightened.
Worldly Warrior
At 7th level, your prowess on and off the battlefield makes you impressive in almost every situation.
You gain a swimming speed and a climbing speed equal to your walking speed.
In addition, when you make an ability check or saving throw that doesn't include your proficiency bonus, you can add half your proficiency bonus to the roll. If this would bring your total for a death saving throw to 20 or above, treat it as though you rolled a 20 on the die.
Devastating Critical
Starting at 10th level, your training has taught you how to make the most out of well placed attacks.
When you score a critical hit with a weapon attack, you gain a bonus to that weapon's damage roll equal to your level in this class.
Commander's Surge
Also at 10th level, you have learned how to direct your allies to take advantage of openings you make in combat.
When you use your Action Surge feature, you can choose one creature within 60 feet of you that you can see. That creature can use its reaction to move up to half its speed and make one melee or ranged weapon attack.
Superior Banneret
At 15th level, your presence can help your allies resist dangerous effects at the right times.
When a creature you can see within 60 feet of you fails a saving throw and you aren't incapacitated, you can expend a use of your Indomitable feature to have them reroll their saving throw. They must use the new roll. If you have already expended a use of Indomitable for yourself on the same saving throw that the creature would reroll, you do not need to expend another use to gain this benefit.
Legendary Endurance
Starting at 18th level, you have reached the pinnacle of stamina and survivability.
If you roll initiative and have no uses of Action Surge left, you regain one use.
In addition, at the start of each of your turns you regain hit points equal to 5 + your Constitution modifier if you have no more than half your hit points left. You don't gain this benefit if you have 0 hit points.
Previous Versions
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