Base Class: Fighter
You are a mechanized terror. Using the power of chemtek constructs you have amplified the power of your body. Alterations to your body are necessary as you approach the embodiment of perfection.
Chemtek Monstrosity
Your monstrous form strikes fear in the hearts of enemies. You are proficient with intimidation. Once per long rest, you can cause all enemies that can see you to make a cha saving throw or be frightened by you for a minute. Your save for this throw is equal to 8 + intimidation modifier.
Experimental Subject
You gain proficiency with Tinker’s Tools and can use them to repair chemtek technology. You role with advantage on any saving throw against any chemtek side effects. At level 10 you gain resistance to poison and acid damage.
Embodiment of Perfection
You are able to craft your body to suit your needs. Select 2 options from the chemtek Alteration Table. At level 7 you gain a 3rd. At level 10 you gain a 4th and at level 15 you gain a 5th.
Altered mind
Your intelligence score and maximum increase by 2. You become proficient in Intelligence saving throws.
Chemtek Blood
Your blood is mixed with chemicals and other toxins. You gain advantage on Initiative checks. You can make a small cut on yourself as a bonus action and dribble the blood on a weapon. The cut deals 1d4 slashing damage and all attacks you make with the weapon for the next minute deal 1d4 additional acid damage. This can be done once per long rest.
Chemtek Ooze
Your body oozes Chemtek waste. While you grapple an opponent they take 1d4 acid damage at the start of your turn.
Chemtek Sight
Your eyes have no been altered by Chemtek technology. You gain dark vision out to 60ft and blindsight for 10ft. If you have dark vision already increase it by 60ft.
Dual Mind
Multiple brains have been placed into your skull. You gain 3 new languages. You gain proficiency in 2 skill of your choice and in one saving throw of your choice.
Enhanced Life
Your heart has been replaced with chemtek technology. Your Constitution score increases by 2 as well as it’s maximum and you gain 2 addition hop per level in this class. Your heart also emits a soft 5 ft glow.
Extended Limbs
Through experimentation you have extended the length of all your limbs. This increase your movement by 10ft and your melee attacks gain 5ft of range.
Grafted Claws
Your hands now have sharp metallic claws grafted on them. Your melee attacks now deal 1d6 slashing damage + str modifier.
Mechanical Limb
A 3rd limb has been grafted onto your body. You may now make a melee attack that uses your strength as it’s modifier as a bonus action. This attack deals 1d6 + str mod slashing damage.
Parasitic Body
A large mouth has been grafted on your body. The mouth can bite an creature within 5ft (can’t be increased) of you and latch on to it as a bonus action. This attack uses your wisdom mod for the attack and is 1d4 piercing damage. Once bitten the creature makes a wisdom saving throw vs your wisdom mod + 10. If successful you gain temporary control over the creature. At the end of each of the creatures turns it can repeat the save. At the start of the creature’s turn it take the bite damage again. This can only be done once per long rest.
Chemical Restoration
At 7th level, you are able to stimulate blood cell repair. As a reaction to taking damage once per long rest, you can increase the white blood cell count in your body. At the start of each of your turns you regain 1d4 hit points + con mod. This lasts for 1 minute. This increase goes to 1d6 at level 13.
Chemtek Exhaust
You no longer need to breath on your own. Chemical and mechanical components inject oxygenated blood through your system. You no longer need to breath or eat. You do not need to sleep but must instead rest your muscles by not moving for long periods of time (long rest). You can emit and exhaust from your body dealing 4d6 poison damage to any creature within 5ft. This reaction can be done once per long rest.
Chemtek Adrenal Surge
When you action surge your speed is doubled. You also ignore opportunity attacks. You also gain advantage on any dexterity and strength based checks you make that round.
Gift of the Chembaron
You have approached the pinnacle of power, even amongst Chemtek empowered monstrosities. Your alterations allow you to use all once a day abilities twice per long rest.
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