Base Class: Paladin
Paladins of this oath are willing to ignore their own self and support the actions of their companions and friends. As these paladins grow deeper in the understanding of their oath, they discover that they are gifted with even greater divine power than they may have originally thought possible.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use Channel Divinity to gain a +10 bonus to the attack. You must make the choice after you see the roll, but before the DM tells you whether the attack hits or misses.
Will of Providence. You can use your Channel Divinity to improve the abilities you already have. For one hour you gain Expertise in all skills you are proficient in. When you make an ability check for skill in which you are proficient, double your proficiency bonus.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Providence Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Stewardship
Starting at 7th level, as a reaction, you can boost the AC of a creature within 10 ft. of you by 5 when they are targeted by an attack. That creature's AC remains boosted until the start of your next turn. You can only choose one creature to boost the AC of at a time.
At 18th level, the reach of your aura extends to 30 ft.
A Higher Calling
Starting at 15th level, your deity has plans for you beyond the understanding of a mortal mind. Any time you fall unconscious, the creature responsible must make a constitution saving throw against your Spell Save DC. On a failure, the creature suffers 3d10 radiant damage. Half as much on a successful save.
Champion of Providence
At 20th level, you can become an avatar of strength and protection. Using your action, you initiate your avatar state. For 1 minute you gain the following benefits:
- Your size increases by 1 size. For example, Medium creature becomes Large. You gain the benefit of the Enlarge feature of the enlarge/reduce spell.
- All spells you can cast - not just Paladin spells - that have the casting time of 1 action can be cast as a bonus action.
- All allies within 10 ft. of you can likewise cast spells with a 1 action casting time as a bonus action.
Once you use this feature, you can't use it again until you finish a long rest.
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