Base Class: Paladin
The Oath of the Blind binds a paladin to the vow of being faced with a misfortune that those that are less fortunate deal with; blindness. Sometimes known as sightless knights, closed-helmet warriors, or blind heroes, these paladins follow the ideal of true sacrifice for honor. Those who swear this oath might have done so due to their own condition of being blind, or they may choose to lose their sight willingly and take on this oath. They incorporate simple symbols, in braille, on their helmets or coats of arms.
Channel Divinity
See No Evil. As a bonus action, you can point your holy symbol towards creatures of your choice, and speak a curse. Creatures of your choice within a 30 foot cone, originating from yourself, must make Wisdom saving throws. On a failure, they take 2d10 radiant damage, and are blinded for 1 minute. On a success, they take half damage and are not blinded. Targets can repeat the saving throw at the end of each of their turns, ending it on a success.
Blind Strike. As an action, you can make a melee weapon attack on a creature that cannot currently see you. On a success, you deal additional radiant damage equal to your 2 x paladin level, and the target is blinded for 1 minute. The target can make a Wisdom saving throw at the end of each of their turns, ending the effect on a success.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
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|
17th |
Aura of Allsight
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Blind Seer
Beginning at 15th level, you know whenever you hear a lie, and when attacking a creature that is blinded, you have advantage on the attack roll.
Shade of the Blind
as an action, you can cause a 60 foot aura of magical darkness to appear, either originating from yourself or a point within 30 feet.
Whenever a hostile creature starts its turn in the darkness, it takes 10 necrotic damage.
After using this feature, you must take a long rest before using it again