Base Class: Sorcerer
At a point of your life, you realized you were different from others. You trained, studied, and fought to master the four elements.
Language of the Elements
You have been gifted with the language of the elements. If you couldn't already, you can now Speak, Read, and Write Primordial.
Practiced Element
Choose one of the Four Elements. With that element, you gain the following:
- You have advantage on attack rolls with spells of this damage type.
- You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.
You gain another Practiced Element at level 6, 14, and 18.
Air
Your Practiced Element is Air.
- You have advantage on attack rolls with spells that deal force damage.
- You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.
Earth
Your Practiced Element is Earth.
- You have advantage on attack rolls with spells that deal bludgeoning damage.
- You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.
Fire
Your Practiced Element is Fire.
- You have advantage on attack rolls with spells that deal fire damage.
- You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.
Water
Your Practiced Element is Water.
- You have advantage on attack rolls with spells that deal cold damage.
- You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.
Avatar State
Starting at 3rd level, as a bonus action, you can enter the avatar state, which lasts until the end of your next turn. In this state, you gain the benefit of a second Action, and you gain flying speed equal to your walking speed. All spells that deal your "Practiced Element" damage is doubled. After exiting this state, you fall prone.
You can enter this state a number of times equal to your proficiency bonus. You regain all expended uses after a long rest.
IF YOU DROP TO 0 HIT POINTS IN THIS STATE, YOU CANNOT ENTER THE AVATAR STATE FOR 2D12+10 DAYS
Meditation of the Avatar
Starting at 6th level, you can call upon the previous avatars for help on what is to come. You can spend 30 minutes in a meditative state, in which you can not speak, see, or hear anything from the outside world. In this state, you speak with the previous avatars and ask for advice for the next day. As a result of this meditation, once before the next sunrise, you can gain advantage once on any Ability Check, Attack Roll, or Saving Throw.
You regain the use of this feature after a long rest.
Elemental Resistance
Starting at 14th level, you have learned how to use your elemental powers to reduce the damage from the elements. You can now cast Absorb Elements at 1st level, at will.
Master of the Elements
Starting at 18th level, you have mastered one element of your choice. Choose one of the four elements, you gain the following benefits:
Air - You gain flying speed equal to your walking speed.
Water - You gain swimming speed equal to your walking speed.
Earth - You gain climbing speed equal to your walking speed.
Fire - You take no damage while moving through fire.
Air
You gain flying speed equal to your walking speed.
Earth
You gain climbing speed equal to your walking speed.
Fire
You take no damage while moving through fire.
Water
You gain swimming speed equal to your walking speed.
-
View User Profile
-
Send Message
Posted Jun 27, 2021im the avatar