Sorcerer
Base Class: Sorcerer

At a point of your life, you realized you were different from others. You trained, studied, and fought to master the four elements.

Language of the Elements

You have been gifted with the language of the elements. If you couldn't already, you can now Speak, Read, and Write Primordial.

Practiced Element

Choose one of the Four Elements. With that element, you gain the following: 

  • You have advantage on attack rolls with spells of this damage type.
  • You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.

You gain another Practiced Element at level 6, 14, and 18.

Air

Your Practiced Element is Air

  • You have advantage on attack rolls with spells that deal force damage.
  • You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.

Earth

Your Practiced Element is Earth

  • You have advantage on attack rolls with spells that deal bludgeoning damage.
  • You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.

Fire

Your Practiced Element is Fire

  • You have advantage on attack rolls with spells that deal fire damage.
  • You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.

Water

Your Practiced Element is Water

  • You have advantage on attack rolls with spells that deal cold damage.
  • You spend half of the sorcery points, rounded up, when using Metamagic with a spell of this damage type.

Avatar State

Starting at 3rd level, as a bonus action, you can enter the avatar state, which lasts until the end of your next turn. In this state, you gain the benefit of a second Action, and you gain flying speed equal to your walking speed. All spells that deal your "Practiced Element" damage is doubled. After exiting this state, you fall prone.

You can enter this state a number of times equal to your proficiency bonus. You regain all expended uses after a long rest.

IF YOU DROP TO 0 HIT POINTS IN THIS STATE, YOU CANNOT ENTER THE AVATAR STATE  FOR 2D12+10 DAYS

Meditation of the Avatar

Starting at 6th level, you can call upon the previous avatars for help on what is to come. You can spend 30 minutes in a meditative state, in which you can not speak, see, or hear anything from the outside world. In this state, you speak with the previous avatars and ask for advice for the next day. As a result of this meditation, once before the next sunrise, you can gain advantage once on any Ability Check, Attack Roll, or Saving Throw.

You regain the use of this feature after a long rest.

Elemental Resistance

Starting at 14th level, you have learned how to use your elemental powers to reduce the damage from the elements. You can now cast Absorb Elements at 1st level, at will.

Master of the Elements

Starting at 18th level, you have mastered one element of your choice. Choose one of the four elements, you gain the following benefits:

Air - You gain flying speed equal to your walking speed.

Water - You gain swimming speed equal to your walking speed.

Earth - You gain climbing speed equal to your walking speed.

Fire - You take no damage while moving through fire.

Air

You gain flying speed equal to your walking speed.

Earth

You gain climbing speed equal to your walking speed.

Fire

You take no damage while moving through fire.

Water

You gain swimming speed equal to your walking speed.

The Avatar Image

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