Base Class: Warlock
Beyond even the strongest of mortal dragons exist wyrms of extreme power; the creatures of apocalypse and divinity alike, Great Wyrms can be deceitful or candid, generous or greedy, cruel or benevolent: yet all are powerful.
What sort of bargain did you enter into in order to access the overwhelming elemental power of a primal, overpowering, truly ancient dragon?
Expanded Spell List
The Great Wyrm lets you choose from an expanded list of spells when you learn a warlock spell. Beginning at 1st level, the following spells are added to the warlock spell list for you.
Draconic Spark
When you form your pact at 1st level, the Great Wyrm imbues you with a Draconic Spark, a fraction of its elemental power. Ancient dragons can impart any element, but they most often bestow one that matches their breath weapon. Choose either acid, cold, fire, lighting, or poison for your Draconic Spark.
You gain resistance to your Draconic Spark damage type, and any time you cast a warlock spell that deals damage, you can change the damage type to match your Draconic Spark.
In addition, the power of your Draconic Spark allows you to speak, read, and write Draconic.
Acid Spark
You choose Acid as your Draconic Spark, giving you Acid resistance and allowing you to use Acid as a spell's damage type.
Cold Spark
You choose Cold as your Draconic Spark, giving you Cold resistance and allowing you to use Cold as a spell's damage type.
Fire Spark
You choose Fire as your Draconic Spark, giving you Fire resistance and allowing you to use Fire as a spell's damage type.
Lightning Spark
You choose Lightning as your Draconic Spark, giving you Lightning resistance and allowing you to use Lightning as a spell's damage type.
Poison Spark
You choose Poison as your Draconic Spark, giving you Poison resistance and allowing you to use Poison as a spell's damage type.
Elemental Potency
The power of your Spark grows, increasing the power of your spells. Starting at 6th level, when you cast a spell of 1st-level or higher that deals your Draconic Spark damage type, you can add a 1d8 to the damage roll.
Imposing Presence
Your body has been steeped in the overwhelming draconic magic of your patron, empowering your willpower and force of personality. Beginning at 10th level, you cannot be charmed or frightened while you are conscious.
Dragon Wings
Starting at 14th level, you can use a bonus action on your turn to manifest a pair of leathery dragon wings from your back, which grant you a flying speed equal to your movement speed, and last until you use a bonus action to dismiss them.
You cannot manifest your wings while wearing armor unless the armor is specifically made to accommodate them. Any clothes you are wearing that do not accommodate your wings may be destroyed when you manifest them.
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