Warlock
Base Class: Warlock

Not all who serve the wild seek balance as Druidic Circles do. Older, and oftentimes more sinister forces are at work in the ancient forests of the world. Eldest of all plant life, ancient trees, sacred groves, and sentient forests can remember an age when plants, not mortals or beasts, dominated the land. These ancient beings are known as Primeval Growths, the power limited only by the roots that hold them in place.

Able to channel elder nature magic, these ancient beings lend their power to mortals who have the ability to move about the world, and can work to enact their primal will.

Expanded Spell List

The Primeval Growth lets you choose from an expanded list of spells when you learn a warlock spell. Starting at 1st level, the following spells are added to your warlock spell list.

Grasping Vines

When you enter your pact with the Primeval Growth you are imbued with a seed of natural magic. At 1st level, you learn the shillelagh cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of Cantrips Known.

When you hit a creature with a weapon affected by shillelagh, or when you damage or restrain a creature with one of your Primeval Growth spells, you can use a bonus action to drain the life force from one target of the spell. The creature takes necrotic damage equal to your warlock level, and you immediately gain temporary hit points equal to the necrotic damage dealt.

You can use this bonus action a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Primeval Resistance

The magic of the Primeval Growth has begun to change your body. Starting at 6th level, your skin becomes rough and treelike, and your Armor Class cannot be less than 16.

Arboreal Guardian

Upon reaching 10th level, your bark-like skin grants you resistance to all non-magical bludgeoning, piercing, and slashing damage, and you no longer require food or drink, so long as you spend at least one hour in sunlight each day.

Wrath of the Forest

Starting at 14th level, you can use an action to lash out with grasping roots at number of creatures within 30 feet, equal to your proficiency bonus. They must make a Strength saving throw, or be restrained for 1 minute. As an action, creatures can make a Strength (Athletics) check against your warlock save DC, escaping from the primeval growth on a success.

Once you use this feature you must finish a short or long rest before you can use it again.

The Primeval Growth Image

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