Fighter
Base Class: Fighter

When you take this archetype at third level you gain the unique ability to use a bonus action to enchant up to five weapons with elemental energy. The energy can manifest as fire, cold, acid, lightning, thunder, or acid. At level 3 the additional damage is 1d4 but increases at levels 10 (1d6) and 15 (1d10).

Additionally, on your turn you can make an Investigation check on a target that is contested by the targets Stealth. If you succeed on the check you are able to identify any damage immunities, resistances and vulnerabilities the target has.

 

Critical Insight

When you take this archetype at third level you gain the unique ability to enchant weapons with elemental energy. The energy can manifest as fire, cold, acid, lightning, thunder, or acid. At level 3 the additional damage is 1d4 but increases at level 10 (1d6) and level 15 (1d10). This enchantment lasts for 10 minutes and requires a short rest to recharge.

Additionally, on your turn you can make an Investigation check on a target that is contested by the targets Stealth. If you succeed on the check you are able to identify any damage immunities, resistances and vulnerabilities the target has.

Mental Mastery

Starting at 7th level you are becoming an expert at identifying enemies strengths and weaknesses as well as locating hidden objects and clues. You gain proficiency in the investigation skill. If you are already proficient in the Investigation skill you can double your proficiency bonus with it. You also gain proficiency in Intelligence saving throws.

Armor Abjuration

At 10th level you learn to enchant armor as well as weapons. Once a short rest you can enchant two sets of armor to resist one of the following elemental damage types; fire, cold, acid, lightning, thunder, or acid. This enchantment lasts for 12 hours and requires a long rest to recharge.

Of Tome and Blade

Your enchantments on weapons gain an additional bonuses equal to your Intelligence modifier. You gain this ability at level 15.

Take the Lead

At 18th level, when you take the attack or spell attack action on your turn any ally within 5 feet of the creature being attacked can use their reaction to make one melee weapon attack against that same creature. You can do this a number of times per day equal to your Intelligence modifier.

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