Base Class: Cleric
Fate is something not all can fight against, and that even less can read . But certain clerics are granted gifts of fate and prophecy by their gods as prophets for their divine influence and expansion. These clerics often belong to gods belonging to domains of prophecy, the future, oracles, and gods granted the skill to peer into the future of the universe are also capable of granting their clerics these divine gifts. But not limited to just gods of the future and sight, other gods can grant a cleric the divine gift of prophecy to act as a holy messenger, to receive visions of what has yet to come. Clerics of this domain often have an uncanny and mysterious way of acting, as their insight into the future.
Fate Domain Spells
| Cleric Level | Spells |
|---|---|
|
1st |
|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency in the Insight and Arcana skills.
Minor Prophecy
Also at 1st level, at the beginning of each day, you can beseech your god to grant you a small vision of what’s to come. You gain a vision describing a minor event that will occur within the next 24 hours, the prophecy will always relate to you in some fashion, though you might not be the focus of the prophecy, and the actual event that happens might not be extremely important. The description is vague and only gets across simple messages or words such as: danger, change, success, aid, etc. you know when the prophecy comes to fruition when the event happen, and it will always be on the same plane as you.
Channel Divinity: Oracle's Blessing
Starting at 2nd level, you can use your Channel Divinity to alter fate to you and your ally's benefit.
As an action, you disperse a holy prophecy, blessing those around you. All creatures within 30 feet of you(including yourself) make the next ability check or saving throw with advantage.
Eyes of the Prophet
Beginning at 6th level, your gifts of prophecy and insight allow you to peer past the veneer of falsehoods and more easily spread your words of fate. You gain the following benefits:
- You have advantage on Charisma(Persuasion) checks against people when you are telling the truth.
- You have advantage on Wisdom(Insight) checks against people who are lying.
- You have advantage on Intelligence(Investigation) checks to determine if something is an illusion.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Seer's Shield
Starting at 17th level, your god has given you a boon of protection, only befitting of the most powerful oracles and prophets of the land, you gain the following benefits:
- You are immune to the blinded and deafened conditions
- you are resistant to psychic damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/27/2021 6:38:14 PM
|
2
|
1
|
--
|
Coming Soon
|
|
|
4/27/2021 6:42:34 PM
|
3
|
1
|
--
|
Coming Soon
|
|
|
4/27/2021 7:10:12 PM
|
9
|
1
|
--
|
Coming Soon
|
Comments