Warlock
Base Class: Warlock

A mysterious being that resides within various pieces of some crystalline whole that has been shattered - pieces scattered across the plane(s).

It urges those who have found a piece of it to seek out the remaining pieces, offering great power to those who bring it closer to wholeness once more.

Expanded Spell List

The Shattered One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Shattered One Expanded Spells

Spell Level

Spells

1st

chromatic orb, earth tremor

2nd

moonbeam, maximilian's earthen grasp

3rd

erupting earth, blinding smite

4th

greater invisibility, stoneskin

5th

mislead, wall of stone

Energy Refraction

Starting at 1st level, your patron has given you control over light. When you cast a spell or cantrip that deals damage, you may choose to have it deal radiant damage instead. When you do this, and the spell requires a ranged spell attack, your spell can ignore cover as it refracts around corners in order to avoid the cover, however the range remains the same and the spell cannot pass through any solids.

This feature can be used a number of times equal to your Charisma modifier (minimum 1) before you take a long rest.

Energy Reflection

Starting at 6th level, your patron can intervene when you are in danger, interposing a reflective energy barrier between you and danger. When you are targeted by a spell attack or a 'Line' area of effect spell, you may use your reaction to cause reality to bend, forming an ethereal crystalline surface between you and the spell. The spell is reflected back toward its source. The spell is essentially recast with you as the source, and the original caster as the target. The reflected spell uses your spell attack modifier and roll, or your spell save DC. 

Once you use this feature, you can’t use it again until you finish a long rest.

Path of Light

Starting at 10th level, you can briefly transform yourself and everything you are wearing and carrying into a beam of light. As a bonus action, you travel at the speed of light in a straight line for up to 500 feet, not provoking attacks of opportunity, and stopping when you hit any opaque surface or when you travel 500 feet. If the surface that stops you is a creature, the creature must make a Constitution saving throw, becoming blinded until the end of your next turn on a failure.

Once you use this feature, you can't use it again until you finish a short or long rest.

Additionally, you have resistance to radiant damage.

Crystallize

Starting at 14th level, when you hit a creature with an attack, you can cause the creature to slowly transform into crystal. The creature must make a Constitution saving throw, if the creature fails the save, it begins to turn to crystal and is Restrained. The Restrained creature must repeat the saving throw at the end of its next turn, becoming Petrified on a failure or ending the effect on a success.

The Petrified creature is NOT resistant to radiant and thunder damage when Petrified in this way.

You may restore a Petrified creature as long as it is intact. Others may restore a Petrified creature using Greater Restoration or other magic.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2018 8:08:24 PM
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